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When "fun" just isn't enough.
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<blockquote data-quote="Hussar" data-source="post: 3992168" data-attributes="member: 22779"><p>Ok, let's examine that article you reference Reynard. From the Des and Dev article:</p><p></p><p></p><p></p><p>Do you really feel this is an unfair characterization of traps in the history of the game? "Greyhawking" isn't a new term. I could find thread after thread here on Enworld extolling the "virtues" of exactly what they are talking about here with numerous negative reactions. Heck, the whole "do you pull a lever" bit a while back was precisely this sort of thing.</p><p></p><p>Did traps really make the game more enjoyable? Honestly? I know that I had chucked them out in 3e for the most part and no one complained. Look at the Savage Tide Adventure Path and you'll see almost no traps in 12 modules. Heck, I've got the last couple of years of Dungeon magazine and you'll see maybe a couple of traps per issue, at best. </p><p></p><p>So, this isn't exactly a new thing. The only new bit is that they are coming out and saying it.</p><p></p><p></p><p></p><p>While this is true, there are some things we can generally agree on at the ends. I can honestly say that watching other people play the game for four hours isn't a whole lot of fun. I can also say that actively participating in the game is fun.</p><p></p><p>I think most people would agree with that. So, maybe, mechanics that reduce death are a good idea since sitting around while you're dead isn't a whole lot of fun. There's a few ways of doing it - action points, more hp's, playing more than one character - the trick is to find one that most people will like.</p><p></p><p>Or, to go back to the trap thing for a second. Spending two hours of game time searching every 5 foot square, and having to actually EXPLAIN what you are searching, and not finding anything is likely not a whole lot of fun. Yet, I've seen DM's here claim that D&D should enforce exactly this. </p><p></p><p>I go back to what I said before. I play games to have fun. If I'm not having fun, I don't want to play. It doesn't have to be a barrel of monkeys every second, but, at no point in that four hour session should I sit there and say, "Wow, I'm wasting my time, this is not any fun."</p><p></p><p>I cannot understand anyone trying to claim that the game should be less than fun. Ever.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3992168, member: 22779"] Ok, let's examine that article you reference Reynard. From the Des and Dev article: Do you really feel this is an unfair characterization of traps in the history of the game? "Greyhawking" isn't a new term. I could find thread after thread here on Enworld extolling the "virtues" of exactly what they are talking about here with numerous negative reactions. Heck, the whole "do you pull a lever" bit a while back was precisely this sort of thing. Did traps really make the game more enjoyable? Honestly? I know that I had chucked them out in 3e for the most part and no one complained. Look at the Savage Tide Adventure Path and you'll see almost no traps in 12 modules. Heck, I've got the last couple of years of Dungeon magazine and you'll see maybe a couple of traps per issue, at best. So, this isn't exactly a new thing. The only new bit is that they are coming out and saying it. While this is true, there are some things we can generally agree on at the ends. I can honestly say that watching other people play the game for four hours isn't a whole lot of fun. I can also say that actively participating in the game is fun. I think most people would agree with that. So, maybe, mechanics that reduce death are a good idea since sitting around while you're dead isn't a whole lot of fun. There's a few ways of doing it - action points, more hp's, playing more than one character - the trick is to find one that most people will like. Or, to go back to the trap thing for a second. Spending two hours of game time searching every 5 foot square, and having to actually EXPLAIN what you are searching, and not finding anything is likely not a whole lot of fun. Yet, I've seen DM's here claim that D&D should enforce exactly this. I go back to what I said before. I play games to have fun. If I'm not having fun, I don't want to play. It doesn't have to be a barrel of monkeys every second, but, at no point in that four hour session should I sit there and say, "Wow, I'm wasting my time, this is not any fun." I cannot understand anyone trying to claim that the game should be less than fun. Ever. [/QUOTE]
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