Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When "fun" just isn't enough.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3999236" data-attributes="member: 2067"><p>4e has Per-Encounter abilities that you never use up.</p><p></p><p>No other edition has those (with the exception of some 4e-like 3e products).</p><p></p><p>Dungeon Survival being about slow attrition in part, it is also about using up your abilities (and your equpiment, and your hp's, and your other resources). </p><p></p><p>4e also has 'second wind' mechanics for healing, and it would not be out of line to imagine that 4e has some sort of 'reserve feat' or dragon-shaman or 'reserve point' like healing process that can continually heal up to a certain amount outside of combat. While it hasn't been expressly stated as available, many parallels have been drawn. Likewise, it has been suggested that 4e characters, at low levels, have considerably more than the 'base 12' hp to begin with.</p><p></p><p>No other edition (again, with the exception of those 4e-esque 3e products) has those.</p><p></p><p>Thus, 4e supports this attrition aspect significantly less well than any other edition, where you could run out of spells, and where you could run out of hp much more easily than you appear to be able to in 4e.</p><p></p><p>Again, the point of attrition is that you <em>use stuff up over the long term</em>. 4e obviously has powers that you can never really use up (except temporarily), and hit points can likely be recovered much more easily over the long term.</p><p></p><p></p><p></p><p>You ignored my point about 'spells designed to directly counter challenges encountered in this style.' Teleport, detect evil, find traps....Create Food and Water is part and parcel of this model. This supports the idea that Dungeon Survival was an important consideration for earlier editions.</p><p></p><p></p><p></p><p>I was describing 'survival horror.' Because Dungeon Survival games tend to be, well, games, there is definately a payoff for being lucky enough to survive. </p><p></p><p>Note that's not 'mighty enough to win.' But 'lucky enough to survive.' The treasure isn't your reward for defeating your enemies, it's your reward for being alive when you reach the end of the dungeon. Not only that, but much of it is trapped, cursed, actually a dangerous monster in disguise, the property of an even MORE dangerous monster, too heavy to carry out of the ruins, and gone within a week on ale and whores, meaning next week you're back doing the same thing. </p><p></p><p>Survival.</p><p></p><p>Not adventure.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3999236, member: 2067"] 4e has Per-Encounter abilities that you never use up. No other edition has those (with the exception of some 4e-like 3e products). Dungeon Survival being about slow attrition in part, it is also about using up your abilities (and your equpiment, and your hp's, and your other resources). 4e also has 'second wind' mechanics for healing, and it would not be out of line to imagine that 4e has some sort of 'reserve feat' or dragon-shaman or 'reserve point' like healing process that can continually heal up to a certain amount outside of combat. While it hasn't been expressly stated as available, many parallels have been drawn. Likewise, it has been suggested that 4e characters, at low levels, have considerably more than the 'base 12' hp to begin with. No other edition (again, with the exception of those 4e-esque 3e products) has those. Thus, 4e supports this attrition aspect significantly less well than any other edition, where you could run out of spells, and where you could run out of hp much more easily than you appear to be able to in 4e. Again, the point of attrition is that you [I]use stuff up over the long term[/I]. 4e obviously has powers that you can never really use up (except temporarily), and hit points can likely be recovered much more easily over the long term. You ignored my point about 'spells designed to directly counter challenges encountered in this style.' Teleport, detect evil, find traps....Create Food and Water is part and parcel of this model. This supports the idea that Dungeon Survival was an important consideration for earlier editions. I was describing 'survival horror.' Because Dungeon Survival games tend to be, well, games, there is definately a payoff for being lucky enough to survive. Note that's not 'mighty enough to win.' But 'lucky enough to survive.' The treasure isn't your reward for defeating your enemies, it's your reward for being alive when you reach the end of the dungeon. Not only that, but much of it is trapped, cursed, actually a dangerous monster in disguise, the property of an even MORE dangerous monster, too heavy to carry out of the ruins, and gone within a week on ale and whores, meaning next week you're back doing the same thing. Survival. Not adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When "fun" just isn't enough.
Top