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<blockquote data-quote="BeauNiddle" data-source="post: 4000197" data-attributes="member: 836"><p>I agree with this as long as we recognise a difference between taming and removing. Second wind is a per day ability. The high end abilities are all per day abilities. This means there is attrition.</p><p></p><p>We don't know whether the per encounter / at will abilities can affect healing. The one mention of the heal skill says 'Tabitha gave Atticus the ability to use one of his healing reserves' giving us NO information on how big Atticus' reserves are or whether they are per day or per encounter.</p><p></p><p>Save or die spells don't create a dungeon survival aspect - it's the whittling down of PROTECTIONS against save or die that create a dungeon survival aspect. Changing it to Save or suck doesn't change this. If you get poisoned by something that petrifies you it doesn't matter if it's instantaneous or over 5 rounds if you have no remaining protection against poison - it just means the petrified character has a chance for some last words.</p><p></p><p>If the rules allow characters to use per encounter abilities to heal back up to full then yes Dungeon Survival is dead. But if per encounter abilities don't allow healing beyond what you started the encounter at then Dungeon Survival is still alive and well (although tamed slightly)</p><p></p><p>Until we know for certain we can't say one way or the other (but we're perfectly entitled to state our opinions)</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4000197, member: 836"] I agree with this as long as we recognise a difference between taming and removing. Second wind is a per day ability. The high end abilities are all per day abilities. This means there is attrition. We don't know whether the per encounter / at will abilities can affect healing. The one mention of the heal skill says 'Tabitha gave Atticus the ability to use one of his healing reserves' giving us NO information on how big Atticus' reserves are or whether they are per day or per encounter. Save or die spells don't create a dungeon survival aspect - it's the whittling down of PROTECTIONS against save or die that create a dungeon survival aspect. Changing it to Save or suck doesn't change this. If you get poisoned by something that petrifies you it doesn't matter if it's instantaneous or over 5 rounds if you have no remaining protection against poison - it just means the petrified character has a chance for some last words. If the rules allow characters to use per encounter abilities to heal back up to full then yes Dungeon Survival is dead. But if per encounter abilities don't allow healing beyond what you started the encounter at then Dungeon Survival is still alive and well (although tamed slightly) Until we know for certain we can't say one way or the other (but we're perfectly entitled to state our opinions) [/QUOTE]
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