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<blockquote data-quote="Reynard" data-source="post: 4010103" data-attributes="member: 467"><p>The succes, or not, of per-day abilities as it relates to resource management is entirely a playstyle issue. If the players who rely most on per-day resources -- those with spellcaster PCs -- blow their wad in every fight because they don't want to be "bored" then it falls apart. What isn't often considered, though, is that if the spellcasters are conservative, then they get to shine once the BBEG comes out -- not just because they still have all their flash bangy stuff ready to go, but because the non-resource management characters, the fighters and the rogues, and going to be running low on hit points/expendable magic because they have been doing all the "grunt work".</p><p></p><p>Really, it depends on what your reason for sitting at the table is. If you are there to kill crap and feel awesome all the time, and you play a caster, you're playing the wrong game. You are better off playinga fightery type who can always be awesome. If you are there to engage the adventure and use strategy and tactics to achieve the best results/most success with the greatest efficiency, a caster is a good choice.</p><p></p><p>What 4E appears to be doing is deciding that no one wants to engage the game in a way other than killing stuff and being awesome all the time, and therefore it is built to ensure that killing stuff and being awesome all the time are inherent properties of the game, regardless of the character you decide to play. The problem is, it just isn't true. There are as many playstyles and preferences and expectations as there are players and cutting out "operational" players is as inconsistent with the spirit of D&D as eliminating high melodrama or hack-and-slashing would be.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4010103, member: 467"] The succes, or not, of per-day abilities as it relates to resource management is entirely a playstyle issue. If the players who rely most on per-day resources -- those with spellcaster PCs -- blow their wad in every fight because they don't want to be "bored" then it falls apart. What isn't often considered, though, is that if the spellcasters are conservative, then they get to shine once the BBEG comes out -- not just because they still have all their flash bangy stuff ready to go, but because the non-resource management characters, the fighters and the rogues, and going to be running low on hit points/expendable magic because they have been doing all the "grunt work". Really, it depends on what your reason for sitting at the table is. If you are there to kill crap and feel awesome all the time, and you play a caster, you're playing the wrong game. You are better off playinga fightery type who can always be awesome. If you are there to engage the adventure and use strategy and tactics to achieve the best results/most success with the greatest efficiency, a caster is a good choice. What 4E appears to be doing is deciding that no one wants to engage the game in a way other than killing stuff and being awesome all the time, and therefore it is built to ensure that killing stuff and being awesome all the time are inherent properties of the game, regardless of the character you decide to play. The problem is, it just isn't true. There are as many playstyles and preferences and expectations as there are players and cutting out "operational" players is as inconsistent with the spirit of D&D as eliminating high melodrama or hack-and-slashing would be. [/QUOTE]
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