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<blockquote data-quote="Hussar" data-source="post: 4012918" data-attributes="member: 22779"><p>You're missing my point. Reynard made the claim that daily resource management was more efficient. That's what I was refuting.</p><p></p><p></p><p></p><p>Eh? Now this is an argument I don't understand. What is the difference between recharging per day or per encounter from a gamist standpoint? They are both entirely arbitrary divisions. There's no particular reason why you should recharge every 24 hours rather than every 5 minutes.</p><p></p><p>Now, if you were to recharge the same power levels every 5 minutes that you could every 24 hours, then I'd agree with you. But, that's not what's going on. Take Tome of Magic as a perfect example of how you mix per day and per encounter resources.</p><p></p><p>The Binder chooses his vestige (and at higher levels two or more) at the beginning of the day. Each vestige gives a suite of about 5 abilities - 1 is a per encounter (5 round recharge) and the other 4 are pretty much at will. The abilities are tied to a particular theme - so binding one vestige gives you a "tank" suite while binding another gives you a "blaster" suite. Those aren't entirely accurate terms, but you get the idea.</p><p></p><p>When you get two vestiges per day, you get 10 abilities, and so on.</p><p></p><p>Now, you get your per day goodness because you have to choose your suite for the day and that's pretty much fixed (although a feat can allow you to possibly switch your vestige once a day (another per day resource)) but the abilities you gain from that vestige are usable all day long.</p><p></p><p>I really get the sense that people haven't looked at how per encounter resources have been set out in 3e - reserve feats for casters, Tome of Magic, Bo9S etc. </p><p></p><p>It's not all that hard to keep the tactical aspect of per day while gaining per encounter resources.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4012918, member: 22779"] You're missing my point. Reynard made the claim that daily resource management was more efficient. That's what I was refuting. Eh? Now this is an argument I don't understand. What is the difference between recharging per day or per encounter from a gamist standpoint? They are both entirely arbitrary divisions. There's no particular reason why you should recharge every 24 hours rather than every 5 minutes. Now, if you were to recharge the same power levels every 5 minutes that you could every 24 hours, then I'd agree with you. But, that's not what's going on. Take Tome of Magic as a perfect example of how you mix per day and per encounter resources. The Binder chooses his vestige (and at higher levels two or more) at the beginning of the day. Each vestige gives a suite of about 5 abilities - 1 is a per encounter (5 round recharge) and the other 4 are pretty much at will. The abilities are tied to a particular theme - so binding one vestige gives you a "tank" suite while binding another gives you a "blaster" suite. Those aren't entirely accurate terms, but you get the idea. When you get two vestiges per day, you get 10 abilities, and so on. Now, you get your per day goodness because you have to choose your suite for the day and that's pretty much fixed (although a feat can allow you to possibly switch your vestige once a day (another per day resource)) but the abilities you gain from that vestige are usable all day long. I really get the sense that people haven't looked at how per encounter resources have been set out in 3e - reserve feats for casters, Tome of Magic, Bo9S etc. It's not all that hard to keep the tactical aspect of per day while gaining per encounter resources. [/QUOTE]
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