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When gaming groups and campaigns collapse
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<blockquote data-quote="Silver Moon" data-source="post: 1389685" data-attributes="member: 8530"><p>Have to agree with MerricB about "real life" being the main reason people leave. Our group is in its 22nd year, and while we have our "core" group of members a lot of other people have come and gone over the years. Most departures have been due to life-related issues (new spouces, children, jobs, etc.). And as Robberbaron stated, we've also had some people leave the group for various reasons and then come back years later. </p><p></p><p>William, sorry to hear that you long game has ended. Is there any chance of starting it up again? Maybe take a Star Trek: The Next Generation approach and pick up the story after a significant passage of time with new characters, but build upon what had been there before. </p><p></p><p>Our game began to get a little stale after around 12 years so we began a new spin-off campaign with a group of 1st and 2nd level characters to freshen things up. When we hit the 20 year point I started up a totally unrelated campaign (a western using hybrid D&D and Boot Hill rules) that we now having a great time with. Alternating campaigns helps keep things from getting boring or routine. </p><p></p><p>My other suggestion to all groups out there is to alternate the DM chore. I am my group's primary DM, running a little over half of the modules, but three of my other players will also jump in with modules from time to time as well. That keeps me from burning out and also gives me a chance to play. These other DM's have very different styles than mine, but as long as they group accepts that (or at least tolerates it) there isn't any friction.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 1389685, member: 8530"] Have to agree with MerricB about "real life" being the main reason people leave. Our group is in its 22nd year, and while we have our "core" group of members a lot of other people have come and gone over the years. Most departures have been due to life-related issues (new spouces, children, jobs, etc.). And as Robberbaron stated, we've also had some people leave the group for various reasons and then come back years later. William, sorry to hear that you long game has ended. Is there any chance of starting it up again? Maybe take a Star Trek: The Next Generation approach and pick up the story after a significant passage of time with new characters, but build upon what had been there before. Our game began to get a little stale after around 12 years so we began a new spin-off campaign with a group of 1st and 2nd level characters to freshen things up. When we hit the 20 year point I started up a totally unrelated campaign (a western using hybrid D&D and Boot Hill rules) that we now having a great time with. Alternating campaigns helps keep things from getting boring or routine. My other suggestion to all groups out there is to alternate the DM chore. I am my group's primary DM, running a little over half of the modules, but three of my other players will also jump in with modules from time to time as well. That keeps me from burning out and also gives me a chance to play. These other DM's have very different styles than mine, but as long as they group accepts that (or at least tolerates it) there isn't any friction. [/QUOTE]
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