Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
When generational differences become apparent
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="werecorpse" data-source="post: 6852739" data-attributes="member: 55491"><p>My group is comprised of people who are in their 40's (a few turn 50 this year) and have played for 30-35+ years. So I guess we are gen X. But our play method is describe what your character is doing, often in general terms (ie I search the chest for traps) and if it's not an auto success or fail you roll a dice to see how well you did.</p><p></p><p>I agree that rolling before saying what you do is annoying but we abandoned the detailed description of searches decades ago. It was pure player knowledge rather than character knowledge. It got to the stage of everyone knowing what to look for and simply saying "standard door (or room or chest or corridor) procedure". That's player problem solving - it's a type of roleplaying, where you play the role of what you would do in that circumstance, but not where you play the role of what Krago of the mountains a dwarf and an ex soldier would do.</p><p></p><p>Now once a room is described with a chest If a player wants to look around for traps they just say they are. The GM assumes that means a whole array of checking for wires, tiny holes, loose stones, contact poison etc in one roll.</p><p></p><p>Same as in combat if you just say you attack you get to roll to hit. The GM assumes all the appropriate manoeuvres your attack bonus dictates.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6852739, member: 55491"] My group is comprised of people who are in their 40's (a few turn 50 this year) and have played for 30-35+ years. So I guess we are gen X. But our play method is describe what your character is doing, often in general terms (ie I search the chest for traps) and if it's not an auto success or fail you roll a dice to see how well you did. I agree that rolling before saying what you do is annoying but we abandoned the detailed description of searches decades ago. It was pure player knowledge rather than character knowledge. It got to the stage of everyone knowing what to look for and simply saying "standard door (or room or chest or corridor) procedure". That's player problem solving - it's a type of roleplaying, where you play the role of what you would do in that circumstance, but not where you play the role of what Krago of the mountains a dwarf and an ex soldier would do. Now once a room is described with a chest If a player wants to look around for traps they just say they are. The GM assumes that means a whole array of checking for wires, tiny holes, loose stones, contact poison etc in one roll. Same as in combat if you just say you attack you get to roll to hit. The GM assumes all the appropriate manoeuvres your attack bonus dictates. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When generational differences become apparent
Top