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<blockquote data-quote="werecorpse" data-source="post: 6853312" data-attributes="member: 55491"><p>That wasn't what I advocated. </p><p>In the example of the character making a statement about looking for tracks for the skeleton that is a fine description and would Img result in the GM saying "make a survival roll". Equally if a player had said "I look for any tracks" that would work too.</p><p></p><p>Same when sneaking past a guard saying "I hold onto any objects that might clank, keep my centre of gravity low, watch where I put my feet and move as quietly as I can past the guard" works to get a roll but I would equally give a roll to someone saying "I sneak past the guard".</p><p></p><p>Persuasion works the same. If someone has a character with +8 persuasion and they say "I try and persuade the guards to let me in by saying I'm an important merchant" I let them roll a d20+8. Now if they have a -2 ability they roll d20-2. </p><p></p><p>As does combat. "I hit the Orc" gives you the same roll as a detailed description about "feinting to its left then bringing your sword down in an arc on its weapon arm".</p><p></p><p>You can go either way, both is fine IMO. As long as it adequately describes or states the action.</p><p></p><p>I don't consider it binary, the chance of success is effected by the character attempting, the dice roll and the base DC. </p><p></p><p>I don't allow the ex sage paladin of devotion with a perception and survival skill of -1 to follow tracks just because the player says he looks for certain signs. Equally I don't have the elven ranger with chosen enemy undead and skills of +10 miss the tracks because their description they forgot to mention looking for fresh bone shards (that I as GM had decided we're the only tracks left by this skeleton).</p><p></p><p>Now I don't ignore description. If you say something that is outside the norm I would adjust the DC. For example if the persuader said "I tell him I'm the King of Furyondy" that might make the roll harder (or an auto fail). </p><p></p><p>I do find the "Before I open the door I make a perception check" to be annoying as it doesn't describe what the character does - it describes what the player does. But if someone says "before I open the door I search it for traps" that's fine with me because it describes what the character is doing.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6853312, member: 55491"] That wasn't what I advocated. In the example of the character making a statement about looking for tracks for the skeleton that is a fine description and would Img result in the GM saying "make a survival roll". Equally if a player had said "I look for any tracks" that would work too. Same when sneaking past a guard saying "I hold onto any objects that might clank, keep my centre of gravity low, watch where I put my feet and move as quietly as I can past the guard" works to get a roll but I would equally give a roll to someone saying "I sneak past the guard". Persuasion works the same. If someone has a character with +8 persuasion and they say "I try and persuade the guards to let me in by saying I'm an important merchant" I let them roll a d20+8. Now if they have a -2 ability they roll d20-2. As does combat. "I hit the Orc" gives you the same roll as a detailed description about "feinting to its left then bringing your sword down in an arc on its weapon arm". You can go either way, both is fine IMO. As long as it adequately describes or states the action. I don't consider it binary, the chance of success is effected by the character attempting, the dice roll and the base DC. I don't allow the ex sage paladin of devotion with a perception and survival skill of -1 to follow tracks just because the player says he looks for certain signs. Equally I don't have the elven ranger with chosen enemy undead and skills of +10 miss the tracks because their description they forgot to mention looking for fresh bone shards (that I as GM had decided we're the only tracks left by this skeleton). Now I don't ignore description. If you say something that is outside the norm I would adjust the DC. For example if the persuader said "I tell him I'm the King of Furyondy" that might make the roll harder (or an auto fail). I do find the "Before I open the door I make a perception check" to be annoying as it doesn't describe what the character does - it describes what the player does. But if someone says "before I open the door I search it for traps" that's fine with me because it describes what the character is doing. [/QUOTE]
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