When have you hijacked a plot and made it your own?

Calico_Jack73

First Post
I just finished watching a Sherlock Holmes movie (Basil Rathbone) with the intent of taking the story, tweaking it a bit and using it for an Eberron game I am gearing up to run. While I was watching it I made notes on the victims, the villain, the motive, and how the villain was caught. With some very minor modifications that took all of 10 minutes to write down I've got what I think is going to be a great murder mystery adventure that could evolve into a major plotline of the campaign. I intend to do the same with a few more of the older movies... I'm thinking Maltese Falcon could be a great Eberron adventure. Because I haven't yet run the adventure and some of my players visit ENWorld I won't go into detail until after I run it for them.

I'm sure several of you DMs out there have done the same thing in your campaigns and I'd love to hear the details. When have you picked apart the basic plot of a movie, book, or play and made it your own?
 

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I've never gotten to run it yet, but one day I am going to run a GI Joe campaign using Spycraft 2.0 rules. When that happens, the players will certainly encounter a couple of the more memorable James Bond villains (Hugo Drax in particular), though I'll subtly rename them of course to keep them guessing!
 

All the time, my present campaign in the forgotten realms isn't really in the forgotten realms. Its in my own campaign world in a magically constructed artificial reality that exists only in the minds of the participants as part of a large Illithid magical trap. i.e. the matrix.
 

Calico_Jack73 said:
I just finished watching a Sherlock Holmes movie (Basil Rathbone) with the intent of taking the story, tweaking it a bit and using it for an Eberron game I am gearing up to run. While I was watching it I made notes on the victims, the villain, the motive, and how the villain was caught. With some very minor modifications that took all of 10 minutes to write down I've got what I think is going to be a great murder mystery adventure that could evolve into a major plotline of the campaign. I intend to do the same with a few more of the older movies... I'm thinking Maltese Falcon could be a great Eberron adventure. Because I haven't yet run the adventure and some of my players visit ENWorld I won't go into detail until after I run it for them.

I'm sure several of you DMs out there have done the same thing in your campaigns and I'd love to hear the details. When have you picked apart the basic plot of a movie, book, or play and made it your own?

I hijacked the plot of James Rollins' Amazonia for my D20 Modern game. The changes were minor. I skipped an encounter, I preserved the lives of all named NPCs who died "off-screen", and made a major change to one of the NPCs who had no personality to speak of.
 


Dosadi Experiment

Calico_Jack73 said:
I'm sure several of you DMs out there have done the same thing in your campaigns and I'd love to hear the details. When have you picked apart the basic plot of a movie, book, or play and made it your own?

Yes, I took the Frank Herbert book, The Dosadi Experiment, and made a campaign based on some key ideas from the story. Herbert is better known for Dune, which has probably inspired many games out there.

Dosadi Experiment concerns itself with the planet Dosadi which has a very harsh and deadly wilderness, and a super-concentrated-population in its megacity. The planet is surrounded by the "God Wall", a powerful force field that keeps the planet isolated from the rest of the galaxy.

The extreme conditions on the planet give rise to an incredibly focused and powerful population, a sort of ultra-Darwinism. Our hero, an investigator from the outside who has breached the God Wall to seek out what is going on on Dosadi, determines that secret masters have created the God Wall and the situation on Dosadi in order to foment the ultimate force in the universe: a super army that will easily overpower convential forces of standard worlds.

My campaign was centered around a sub-continent guarded from the rest of my game world by uncrossable mountains and seas of impassable maelstroms. The elves/dwarves/humans huddled in a few cities, their society based on military training and survival, while the Horde, goblinkind, ogres, and giants, assault the cities relentlessly. Both sides become ultra-efficient in warfare, their religion and magic centered around martial prowess.

The party is from the few cities and soon uncovers a wider plot: the gods themselves, joining powerful mortals, created the land as a breeding ground for the ultimate army to conquer the world.

Over the course of the campaign, the players dealt a serious blow to the Horde, overcame the mortal conspirators pulling the strings, uncovered a plot within their own cities of corruption and evil, and brought freedom to the region. The wilderness is still harsh, and there are more dangers, but the campaign ended with an opening to the rest of the world where some players would become ambassadors or explorerers.

It was a great campaign with lots of big wars/battles, epic foes, and some strong role-playing. Perhaps we'll return to the campaign again, to see the aftermath: even with the evil masters overcome, is it inevitable that the elite warriors of the region will conquer the world? Can our heroes turn a war-focused civilization into a peaceful land?
 


I once ran a CP2020 game that was an almost pure rip of a just released SR novel....basically I edited out all the magic drek...

Turned out to be an excellent 8+ hour session...then we quit for the night and made plans to game again the next weekend...

Friday rolled around and Dennis stormed in all pissed off at me....he had picked up the book and had to quit reading it because he knew how it would turn out!!

He never quite forgave me for that one! :heh:
 

When have I hijacked a plot and made it my own? Pretty much every time I ran a game. Sometimes I only realize it after the fact.
 

About 15 years ago, when I got back into D&D, I ran a campaign based on Star Wars

The PCs were part of a small rebel cell fighting an oppressive Empire.
Magic was forbidden.
A reclusive group of Wizards had all but disapeared.
The PCs quested to revive the order, find a new king, and then deal with the Emperors Big Henchmen (i.e Darth Vader) who turned out to be a dragon.

There was a running subplot about dragons, and another subplot involved visiting a large Island off the coast modeled on Britain in WWII. But with Psionics!

In retrospect, the Empire should have been a lot more oppressive than I made it. More Midnight-ish.
 

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