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When heroes lose their heroism
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<blockquote data-quote="Lord Vangarel" data-source="post: 324955" data-attributes="member: 223"><p>We played our 37th session of our current campaign last night and it has occured to me as DM that the characters are no longer heroes. </p><p></p><p>During the campaign some player's have voluntarily changed characters others have had to do so because of character death. When we started the alignment of the party was predominently good, now the majority of characters are chaotic neutral (3), one is neutral, and one is chaotic good but is going insane.</p><p></p><p>What can I do? Except for the occasional alternative campaign/adventure over the years I've always strived for the characters to be good and be the heroes of the story. I have been planning the finer details of their next adventure, they were going to be asked to transport an important magical item to an elven fortress (all in the name of good of course) but it occurs to me that they really wouldn't be inclined do this playing to their alignments. I'm now coming round to thinking that perhaps it would be interesting to run a non heroic campaign. The story backdrop can continue but instead of asking the pc's to transport the item they will find it has been given to others deemed more trustworthy.</p><p></p><p>Does anyone else have experience with character motivations like this? Who has run campaigns that are non-heroic and what have you learned? I'm hoping you guys can offer some advice and possibly some pointers?</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 324955, member: 223"] We played our 37th session of our current campaign last night and it has occured to me as DM that the characters are no longer heroes. During the campaign some player's have voluntarily changed characters others have had to do so because of character death. When we started the alignment of the party was predominently good, now the majority of characters are chaotic neutral (3), one is neutral, and one is chaotic good but is going insane. What can I do? Except for the occasional alternative campaign/adventure over the years I've always strived for the characters to be good and be the heroes of the story. I have been planning the finer details of their next adventure, they were going to be asked to transport an important magical item to an elven fortress (all in the name of good of course) but it occurs to me that they really wouldn't be inclined do this playing to their alignments. I'm now coming round to thinking that perhaps it would be interesting to run a non heroic campaign. The story backdrop can continue but instead of asking the pc's to transport the item they will find it has been given to others deemed more trustworthy. Does anyone else have experience with character motivations like this? Who has run campaigns that are non-heroic and what have you learned? I'm hoping you guys can offer some advice and possibly some pointers? [/QUOTE]
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