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"When I Run D&D 5E, the Arc of the PCs' Adventures is 'Zero to Hero'." (a poll)
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<blockquote data-quote="EzekielRaiden" data-source="post: 8707914" data-attributes="member: 6790260"><p>Interesting. Because I absolutely believe levels matter, and if that was the intent I would have voted "true" without question. I just really really really don't like what most people refer to as "zero to hero," because in my experience, the thing people are referring to when they use that phrase means, <em>to me,</em> being forced to sit through the levels that are simultaneously the most stressful and the least interesting: I could lose my ability to participate at any moment due to a single unlucky roll, and yet I have almost no tools to leverage against that environment (by design.) It makes me feel like a trapped animal, metaphorically anyway. Further, because many campaigns are not "long runners," starting at low level means finishing at a lower level most of the time, so I won't get to see the cool mechanics of high levels or fun combinations I would like to implement.</p><p></p><p>Hence, I almost always avoid "zero to hero." But I very much enjoy the process of going from a competent but green adventurer (meaning, too high to be "zero" but not yet much of a "hero") to being a legendary figure with a storied past (what I consider to be a "hero," which many others apparently consider to be a "superhero.") I enjoy levels as a metric of showing that you have grown and the fun of "numbers go up."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8707914, member: 6790260"] Interesting. Because I absolutely believe levels matter, and if that was the intent I would have voted "true" without question. I just really really really don't like what most people refer to as "zero to hero," because in my experience, the thing people are referring to when they use that phrase means, [I]to me,[/I] being forced to sit through the levels that are simultaneously the most stressful and the least interesting: I could lose my ability to participate at any moment due to a single unlucky roll, and yet I have almost no tools to leverage against that environment (by design.) It makes me feel like a trapped animal, metaphorically anyway. Further, because many campaigns are not "long runners," starting at low level means finishing at a lower level most of the time, so I won't get to see the cool mechanics of high levels or fun combinations I would like to implement. Hence, I almost always avoid "zero to hero." But I very much enjoy the process of going from a competent but green adventurer (meaning, too high to be "zero" but not yet much of a "hero") to being a legendary figure with a storied past (what I consider to be a "hero," which many others apparently consider to be a "superhero.") I enjoy levels as a metric of showing that you have grown and the fun of "numbers go up." [/QUOTE]
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"When I Run D&D 5E, the Arc of the PCs' Adventures is 'Zero to Hero'." (a poll)
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