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When I think ____, I think ____. : Simplifying 5e Races
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<blockquote data-quote="ro" data-source="post: 7304752" data-attributes="member: 6890747"><p>It has been my observation that it is difficult for new players to get started in 5e. Character creation alone takes a great deal of time, and understanding the consequences of choices at character creation is very difficult for new players. An ideal game would be easy to get into but then have a great deal of depth to investigate. 5e seems to have the latter: lots of spells, a whole bunch of subclasses, feats, multi-classing combinations, etc. 5e really isn't that complicated when you understand the basics, but there are a lot of basics. I would like to work on improving the beginner's end of the game without harming the depth.</p><p></p><p>Looking toward this goal, character creation includes three major choices: race, class, and background. For this thread, I want to focus on race.</p><p></p><p><strong>Question</strong></p><p></p><p>For each 5e race, what would you say are the two most defining characteristics of that race (not the mechanical racial features, necessarily), and which mechanical racial benefits best fit them?</p><p></p><p>Put another way, fill in the blanks: "When I think ____, I think _____ and _____."</p><p></p><p><strong>One Answer</strong></p><p><strong></strong></p><p>For example, when think Minotaur, I think large creature with horns and guardian of mazes.</p><p>Two mechanical features that match these would be an unarmed horn attack and an Intelligence ability increase.</p><p></p><p><strong>Current 5e races</strong></p><p><strong></strong>Including UA. (Subraces are given if you want to look at them specifically.)</p><p></p><p>Aarokocra</p><p>Assimar (Protector, Scourge, Fallen)</p><p>Bugbear</p><p>Dragonborn</p><p>Dwarf (Hill, Mountain, Duergar)</p><p>Elf (Aquatic, Drow, Eladrin, High, Moon, Sun, Wood)</p><p>Half-Elf</p><p>Firbolg</p><p>Genasi (Air, Earth, Fire, Water)</p><p>Gith (Githyanki, Githzerai)</p><p>Gnome (Deep, Forest, Rock)</p><p>Goblin</p><p>Goliath</p><p>Halfling (Ghostwise, Lightfoot, Stout)</p><p>Hobgoblin</p><p>Human</p><p>Kenku</p><p>Kobold</p><p>Lizardfolk</p><p>Minotaur</p><p>Orc</p><p>Half-Orc</p><p>Tabaxi</p><p>Tiefling (lots in UA)</p><p>Tortle</p><p>Triton</p><p>Yuan-Ti</p><p></p><p>My ultimate goal is to have each race follow a simple pattern, making them easy to compare and helpful but not terribly impactful on gameplay.</p><p><strong></strong></p><p><strong>Race Name</strong></p><p>--------------</p><p>Ability Score Increase</p><p>Racial Feature 1</p><p>Racial Feature 2</p></blockquote><p></p>
[QUOTE="ro, post: 7304752, member: 6890747"] It has been my observation that it is difficult for new players to get started in 5e. Character creation alone takes a great deal of time, and understanding the consequences of choices at character creation is very difficult for new players. An ideal game would be easy to get into but then have a great deal of depth to investigate. 5e seems to have the latter: lots of spells, a whole bunch of subclasses, feats, multi-classing combinations, etc. 5e really isn't that complicated when you understand the basics, but there are a lot of basics. I would like to work on improving the beginner's end of the game without harming the depth. Looking toward this goal, character creation includes three major choices: race, class, and background. For this thread, I want to focus on race. [B]Question[/B] For each 5e race, what would you say are the two most defining characteristics of that race (not the mechanical racial features, necessarily), and which mechanical racial benefits best fit them? Put another way, fill in the blanks: "When I think ____, I think _____ and _____." [B]One Answer [/B] For example, when think Minotaur, I think large creature with horns and guardian of mazes. Two mechanical features that match these would be an unarmed horn attack and an Intelligence ability increase. [B]Current 5e races [/B]Including UA. (Subraces are given if you want to look at them specifically.) Aarokocra Assimar (Protector, Scourge, Fallen) Bugbear Dragonborn Dwarf (Hill, Mountain, Duergar) Elf (Aquatic, Drow, Eladrin, High, Moon, Sun, Wood) Half-Elf Firbolg Genasi (Air, Earth, Fire, Water) Gith (Githyanki, Githzerai) Gnome (Deep, Forest, Rock) Goblin Goliath Halfling (Ghostwise, Lightfoot, Stout) Hobgoblin Human Kenku Kobold Lizardfolk Minotaur Orc Half-Orc Tabaxi Tiefling (lots in UA) Tortle Triton Yuan-Ti My ultimate goal is to have each race follow a simple pattern, making them easy to compare and helpful but not terribly impactful on gameplay. [B] Race Name[/B] -------------- Ability Score Increase Racial Feature 1 Racial Feature 2 [/QUOTE]
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When I think ____, I think ____. : Simplifying 5e Races
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