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<blockquote data-quote="sniffles" data-source="post: 2274657" data-attributes="member: 30035"><p>I don't GM - yet - but I'm thinking about it, so these kinds of discussions are very interesting to me.</p><p> </p><p>I think sticking with the rules as written is certainly preferable to trying to keep track of a lot of house rules, especially if you play in several games with different GMs and everyone has different house rules. I'm running into that right now; I'm in two Forgotten Realms campaigns, one with a GM who sticks fairly closely to RaW and the other with a GM who loves to "tweak" the rules. I can tell when our characters in the second game start to get higher level (that game just started) that we're going to start comparing the two and seeing the first one as coming up short, because the 2nd GM let us have a lot of extras. Oddly enough, the GM of the first game is a player in the second one, and he loves tweaking the rules as a player, but not at all as a GM! </p><p> </p><p>I was also involved for a number of years in a RuneQuest campaign in which the GM couldn't decide which edition of the rules to use, so he cobbled together 3 different editions and used the parts he preferred from each. That got very frustrating. Especially since the GM sometimes forgot which edition's rules he was using for a particular situation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2274657, member: 30035"] I don't GM - yet - but I'm thinking about it, so these kinds of discussions are very interesting to me. I think sticking with the rules as written is certainly preferable to trying to keep track of a lot of house rules, especially if you play in several games with different GMs and everyone has different house rules. I'm running into that right now; I'm in two Forgotten Realms campaigns, one with a GM who sticks fairly closely to RaW and the other with a GM who loves to "tweak" the rules. I can tell when our characters in the second game start to get higher level (that game just started) that we're going to start comparing the two and seeing the first one as coming up short, because the 2nd GM let us have a lot of extras. Oddly enough, the GM of the first game is a player in the second one, and he loves tweaking the rules as a player, but not at all as a GM! I was also involved for a number of years in a RuneQuest campaign in which the GM couldn't decide which edition of the rules to use, so he cobbled together 3 different editions and used the parts he preferred from each. That got very frustrating. Especially since the GM sometimes forgot which edition's rules he was using for a particular situation. :confused: [/QUOTE]
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