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When is a campaign setting no longer relevant?
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<blockquote data-quote="Novem5er" data-source="post: 4828807" data-attributes="member: 57859"><p>I tried last night to write a brief description of a new game world that I thought <em>would</em> be relevant to the themes of real life and pop-culture of today.</p><p></p><p>Unfortunately, everything I was writing has already been done <em>better</em> by Eberron. I know Eberron is supposed to reflect a 1920-30s, pulp adventure, <em>however</em> it seems also very relevant to the world of 2009 with some very minor changes.</p><p></p><p>The themes that I thought would be <em>relevant</em> to today's gamers included:</p><p></p><ul> <li data-xf-list-type="ul">economic upheaval/disparity</li> <li data-xf-list-type="ul">high level of utility magic (communication, travel, information)</li> <li data-xf-list-type="ul">scarcity of magic resources</li> <li data-xf-list-type="ul">diversity</li> <li data-xf-list-type="ul">clash between old civilizations and new ones</li> </ul><p>All of these themes can be easily played out in an Eberron campaign, and make sense in the context of the world design. So, for me, Eberron is the most thematically relevant campaign setting right now (where relevance is related to the themes gamers relate to in the real world around them).</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4828807, member: 57859"] I tried last night to write a brief description of a new game world that I thought [I]would[/I] be relevant to the themes of real life and pop-culture of today. Unfortunately, everything I was writing has already been done [I]better[/I] by Eberron. I know Eberron is supposed to reflect a 1920-30s, pulp adventure, [I]however[/I] it seems also very relevant to the world of 2009 with some very minor changes. The themes that I thought would be [I]relevant[/I] to today's gamers included: [LIST] [*]economic upheaval/disparity [*]high level of utility magic (communication, travel, information) [*]scarcity of magic resources [*]diversity [*]clash between old civilizations and new ones [/LIST] All of these themes can be easily played out in an Eberron campaign, and make sense in the context of the world design. So, for me, Eberron is the most thematically relevant campaign setting right now (where relevance is related to the themes gamers relate to in the real world around them). Comments? [/QUOTE]
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