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When is a Paladin better to have in a fight than a Fighter?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1667279" data-attributes="member: 3146"><p>A high level paladin can lay the smack down with multiple smites in one round if he needs to. This means that, the round after the Aspect of Hextor charges the 12th level paladin, he can (if he's willing to risk the full attack from the Aspect), activate Divine Might, Smite evil (primary), smite evil again on his secondary attack, and smite evil a third time on his tertiary attack. Sure, he's done for the day then, but even with a 20 charisma (not hard by that level), that's 51 points of damage just from smite and divine might alone. And the smite makes his tertiary attack about as good as the fighter's secondary attack. After that, he's not so impressive, but, at high levels, paladins can really lay the smack down for one or two rounds.</p><p></p><p>In general, though, I agree with your assessment. For most things and even for fighting evil, fighters are generally better than paladins unless the paladin gets to use his mount. Paladins with Spirited Charge, Smite, Divine Might, etc really rack up the damage but otherwise, it's rather difficult to make a paladin an effective combatant.</p><p></p><p>Fear effects and saves tend to make paladins shine but, unless a paladin has access to vests of resistance, his saves aren't really THAT much better than a fighter's. The paladin buys a cloak of charisma +6 for +3 to saves and gets 4 points or so from base charisma. The fighter buys a cloak of resistance +5 and spends a feat on Iron Will. The paladin's will save will probably still be better but only because he has wisdom. The paladin's reflex save will be a little bit better. The paladin's fort save will be similar (since the fighter can buy an amulet of health instead of a periapt of wisdom). Let the paladin get a vest of resistance +5 and his saves go through the roof though. Fear effects can be an issue when and if they come up but I haven't noticed them coming up a lot.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1667279, member: 3146"] A high level paladin can lay the smack down with multiple smites in one round if he needs to. This means that, the round after the Aspect of Hextor charges the 12th level paladin, he can (if he's willing to risk the full attack from the Aspect), activate Divine Might, Smite evil (primary), smite evil again on his secondary attack, and smite evil a third time on his tertiary attack. Sure, he's done for the day then, but even with a 20 charisma (not hard by that level), that's 51 points of damage just from smite and divine might alone. And the smite makes his tertiary attack about as good as the fighter's secondary attack. After that, he's not so impressive, but, at high levels, paladins can really lay the smack down for one or two rounds. In general, though, I agree with your assessment. For most things and even for fighting evil, fighters are generally better than paladins unless the paladin gets to use his mount. Paladins with Spirited Charge, Smite, Divine Might, etc really rack up the damage but otherwise, it's rather difficult to make a paladin an effective combatant. Fear effects and saves tend to make paladins shine but, unless a paladin has access to vests of resistance, his saves aren't really THAT much better than a fighter's. The paladin buys a cloak of charisma +6 for +3 to saves and gets 4 points or so from base charisma. The fighter buys a cloak of resistance +5 and spends a feat on Iron Will. The paladin's will save will probably still be better but only because he has wisdom. The paladin's reflex save will be a little bit better. The paladin's fort save will be similar (since the fighter can buy an amulet of health instead of a periapt of wisdom). Let the paladin get a vest of resistance +5 and his saves go through the roof though. Fear effects can be an issue when and if they come up but I haven't noticed them coming up a lot. [/QUOTE]
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When is a Paladin better to have in a fight than a Fighter?
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