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<blockquote data-quote="Hand of Evil" data-source="post: 6686555" data-attributes="member: 371"><p>In my games this is all communication with the players, as I the DM, keep track of the arrows my players have and if they don't tell me they have replenished them, they can find themselves out of luck. Simple check-off sheet and statement before start of session and at the end of the session and sometime in session; "anyone have anything they want to declare?" The check off includes, checking quality of armor, camp setup (which is a number of steps, setting up guard, getting fire wood, tying up the horses, getting the cook equipment out, setting any alarms/traps, etc.). During the game I will announce to players when to let them know when low on arrows 20, 10, 5 but this is part of campaign setup that I work out with them, I always let them know at 10.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 6686555, member: 371"] In my games this is all communication with the players, as I the DM, keep track of the arrows my players have and if they don't tell me they have replenished them, they can find themselves out of luck. Simple check-off sheet and statement before start of session and at the end of the session and sometime in session; "anyone have anything they want to declare?" The check off includes, checking quality of armor, camp setup (which is a number of steps, setting up guard, getting fire wood, tying up the horses, getting the cook equipment out, setting any alarms/traps, etc.). During the game I will announce to players when to let them know when low on arrows 20, 10, 5 but this is part of campaign setup that I work out with them, I always let them know at 10. [/QUOTE]
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