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When is an arrow not an arrow?
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<blockquote data-quote="GMMichael" data-source="post: 6694602" data-attributes="member: 6685730"><p>That would piss me off. However, if I'm the sort of character to have a 1 in 20 chance of critically fumbling, it's not too hard to imagine that I inverted my quiver a minute or two ago, and I'm just now discovering that I dropped every single one.</p><p></p><p>I wouldn't want to count rounds and then compare them to my attack rolls. I'd be much happier placing a d20 (2d10, actually) on the table and ticking off my arrows. But what would be a big improvement on the roll-1-and-suck rule, would be a second roll: it's not your first fumble that means you're out of arrows, but your second. That way, there's a danger-zone area, and you can't walk into an encounter with a full quiver and not get to fire a single arrow.</p><p></p><p>What about unlimited arrows? It's a little MMO, but doesn't a good archer:</p><p>1) Go fully-loaded into battle</p><p>2) Collect his spent arrows that are reusable</p><p>3) Collect enemy/battlefield arrows wherever available?</p><p></p><p>Exclusive preview:</p><p>[sblock]Character class: Archer</p><p>Hero power: Always has arrows available or near.</p><p>Normal: Non-archers must count their arrows.[/sblock]</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6694602, member: 6685730"] That would piss me off. However, if I'm the sort of character to have a 1 in 20 chance of critically fumbling, it's not too hard to imagine that I inverted my quiver a minute or two ago, and I'm just now discovering that I dropped every single one. I wouldn't want to count rounds and then compare them to my attack rolls. I'd be much happier placing a d20 (2d10, actually) on the table and ticking off my arrows. But what would be a big improvement on the roll-1-and-suck rule, would be a second roll: it's not your first fumble that means you're out of arrows, but your second. That way, there's a danger-zone area, and you can't walk into an encounter with a full quiver and not get to fire a single arrow. What about unlimited arrows? It's a little MMO, but doesn't a good archer: 1) Go fully-loaded into battle 2) Collect his spent arrows that are reusable 3) Collect enemy/battlefield arrows wherever available? Exclusive preview: [sblock]Character class: Archer Hero power: Always has arrows available or near. Normal: Non-archers must count their arrows.[/sblock] [/QUOTE]
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