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When is an enemy not an enemy?
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<blockquote data-quote="KKDragonLord" data-source="post: 4906562" data-attributes="member: 53721"><p>Is the enemy of your enemy your friend?</p><p></p><p>Some powers such as melee attack powers and exploits in general, where the character obviously decides who he is attacking, i rule that they can choose not to perform the attack. </p><p></p><p>Other powers such as Fire Shroud, i still let them decide who they will choose to set on fire and who they won't, its what makes the power different after all, you can throw it on top of your defender and striker and the only one caught in it will be the foe that stands between them.</p><p></p><p>But you may also tell them that allies as is described in the book, means "all the members of the party" instead of city guards coming to your aid and such.</p><p></p><p>It depends on what you want it to be, but you should alert the players of that ruling so they become aware of your interpretation.</p><p></p><p>I for one, allow the players to choose their targets on powers that target enemies and to mess with their heads i make the innocent civilians be shapeshifters, doppelgangers, disguised assassins, disguised enemies from another faction, and at times, i make civillian innocent monsters, just to mess with their heads. They learn quickly to roll those insight checks when choosing who to target. More than once they had troubles for knocking people unconscious with fireballs, as those people tend to feel a bit burned =p</p></blockquote><p></p>
[QUOTE="KKDragonLord, post: 4906562, member: 53721"] Is the enemy of your enemy your friend? Some powers such as melee attack powers and exploits in general, where the character obviously decides who he is attacking, i rule that they can choose not to perform the attack. Other powers such as Fire Shroud, i still let them decide who they will choose to set on fire and who they won't, its what makes the power different after all, you can throw it on top of your defender and striker and the only one caught in it will be the foe that stands between them. But you may also tell them that allies as is described in the book, means "all the members of the party" instead of city guards coming to your aid and such. It depends on what you want it to be, but you should alert the players of that ruling so they become aware of your interpretation. I for one, allow the players to choose their targets on powers that target enemies and to mess with their heads i make the innocent civilians be shapeshifters, doppelgangers, disguised assassins, disguised enemies from another faction, and at times, i make civillian innocent monsters, just to mess with their heads. They learn quickly to roll those insight checks when choosing who to target. More than once they had troubles for knocking people unconscious with fireballs, as those people tend to feel a bit burned =p [/QUOTE]
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When is an enemy not an enemy?
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