When is B&S2: Starship Construction guide coming out?


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Im currently in the "concept phase" on the starship construction guide.

What that means in layman's terms is that I think about it sometimes ;)

Im currently debating the "big questions" internally... so any requests would be coming at just about the perfect time... since once I actually start writing a lot of the direction of the book will be in my head.

Chuck
 

Vigilance said:
Im currently debating the "big questions" internally... so any requests would be coming at just about the perfect time... since once I actually start writing a lot of the direction of the book will be in my head.

Well, I guess my main request is that it be as modular as possible, but with a bunch of samples. Also, Advice on how to map these things would also be useful, as it can be hard to get the stats from an abstract idea into a solid one on paper for the PCs to explore. I'll think more about it.

Don't suppose you guys have considered asking Warlord Ralts to write up his modular weapons and equipment stuff properly and to publish it through you have you? B&S2: Armoury. I can see it now...
 

Vigilance said:
Im currently in the "concept phase" on the starship construction guide.

What that means in layman's terms is that I think about it sometimes ;)
Be careful. You might be under the gun of Aussiegamer's verbal tirade. ;)
 

I have only one primary request: Please squash any urge to make it the "WOTC Future system only better". I really wasn't impressed with that book. Especially the starship rules. I think B&S1 was much better even in that regard.

Beyond that one "biggie": Modularity is good. Quick ship building (for the GM, not necesssarily the characters) is good as well. The freedom to make different types of ships beyond just the range as specifically outlined in the rules, or to put it another way: I don't expect you to think of and create examples for every size and type of ship that could exist, but please don't structure the system such that making a ship that isn't a tiny variant of what you do outline becomes nearly impossible.

Please consider the differences between size, mass and weight. I'm tired of spaceship design systems that are set up as though there's some weird combo of a galaxy sized gravity field and weigh scales out there to weigh every ship with... Also, it sucks not knowing just how big things really are. Just how much of my ship does the engines/fueltanks/etc take up? How thick are the walls of the ship or its armor plating? How long is a "C-class cruiser"? 100 ft? 1000 ft? Where does fresh air & water come from? Where are the airlocks, or if none are needed, then why not?

To sum up all my ranting: make a system that will result in a ship that I can believe could exist in the real world, future tech or not. Too many ships end up looking like flying office buildings or strongholds with 1 inch thick walls, no life support systems, propulsion and control systems that occupy little or no space, etc...
 

SpiralBound said:
I have only one primary request: Please squash any urge to make it the "WOTC Future system only better". I really wasn't impressed with that book. Especially the starship rules. I think B&S1 was much better even in that regard.

Let em disagree. i can see where you'r coming from, but It really needs to be compatible with D20 Future for it to be useful to most of us who are using that book as a base. Judgng from the rest of the B&S2 books I'm not too worried.

Everything else you said was great, although I'm sure I'm not as worried about realism as you.
 

Once again I have been slighted by Ranger Reg. :uhoh: and hi, glad to see you here :D

And thank you for allowing me to push my barrow.

My system has fuel, air, hatches, engineering, brigs, seperate light drives, 7 seperate ship sizes, varying slots for types, more weapon sizes, ram scoops, fuel cells, generators, ability to increase engine speed using increased size or by making the single engine preform better to increase the ships speed, shields, fighter/missile/ mines/ satellite launchers and bays, increasing armour rules, space stations, on board computers, ship size increases within the size (with approx lengths given), changed critical hit system for type of super structure, ancillary bridges, barracks, planetary defence base rules....well lots of stuff. Come and have a look.

I have also include a new skill, gunnery. It is the attack version of pilot/ drive which allows a PC to become good at firing vehicle/ APeS (Mecha)/ space craft mounted weapons.

It is slot based and thus everything basically has a size due to the slots. OK it is not a physical size per say. I have not included weight but might later on. I just don't see the point.

It is under development and the 3.12 version is in the dowloads area.

I am hoping that a new d20 site, www.d20projects.com ,will allow a forum for those interested in developing the system a grand scale to replace the bland d20 future system. While it is playable, no real rules for building and NO AOO!

Why does it have to be compatiable with a system that is very simplistic? It has little room for growth since it has no rules for building and has small ships and fighting area. No ability to alter the GIVEN ships much.

In the end I want it my system to be free, I am a gamer making it for other gamers.

I am hoping to get some more examples up, I had four but I changed the rules for sizes and thus they become worthless :\ but I have one carrier in the examples now.

I have a human race called the Thrall and thus the ship is of that empire.

Puts wheel barrow down :lol:
 

Aussiegamer said:
Once again I have been slighted by Ranger Reg. :uhoh: and hi, glad to see you here :D
Been here since 2000, when it was just Eric Noah's 3e Messageboard.

And don't take it personally. Any publicity is good publicity. :lol:
 


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