Once again I have been slighted by Ranger Reg.

and hi, glad to see you here
And thank you for allowing me to push my barrow.
My system has fuel, air, hatches, engineering, brigs, seperate light drives, 7 seperate ship sizes, varying slots for types, more weapon sizes, ram scoops, fuel cells, generators, ability to increase engine speed using increased size or by making the single engine preform better to increase the ships speed, shields, fighter/missile/ mines/ satellite launchers and bays, increasing armour rules, space stations, on board computers, ship size increases within the size (with approx lengths given), changed critical hit system for type of super structure, ancillary bridges, barracks, planetary defence base rules....well lots of stuff. Come and have a look.
I have also include a new skill, gunnery. It is the attack version of pilot/ drive which allows a PC to become good at firing vehicle/ APeS (Mecha)/ space craft mounted weapons.
It is slot based and thus everything basically has a size due to the slots. OK it is not a physical size per say. I have not included weight but might later on. I just don't see the point.
It is under development and the 3.12 version is in the dowloads area.
I am hoping that a new d20 site,
www.d20projects.com ,will allow a forum for those interested in developing the system a grand scale to replace the bland d20 future system. While it is playable, no real rules for building and NO AOO!
Why does it have to be compatiable with a system that is very simplistic? It has little room for growth since it has no rules for building and has small ships and fighting area. No ability to alter the GIVEN ships much.
In the end I want it my system to be free, I am a gamer making it for other gamers.
I am hoping to get some more examples up, I had four but I changed the rules for sizes and thus they become worthless :\ but I have one carrier in the examples now.
I have a human race called the Thrall and thus the ship is of that empire.
Puts wheel barrow down
