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When is B&S2: Starship Construction guide coming out?
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<blockquote data-quote="SpiralBound" data-source="post: 2002923" data-attributes="member: 8396"><p>I have only one primary request: Please squash any urge to make it the "WOTC Future system only better". I really wasn't impressed with that book. Especially the starship rules. I think B&S1 was much better even in that regard.</p><p></p><p>Beyond that one "biggie": Modularity is good. Quick ship building (for the GM, not necesssarily the characters) is good as well. The freedom to make different types of ships beyond just the range as specifically outlined in the rules, or to put it another way: I don't expect you to think of and create examples for every size and type of ship that could exist, but please don't structure the system such that making a ship that isn't a tiny variant of what you <u>do</u> outline becomes nearly impossible.</p><p></p><p>Please consider the differences between size, mass and weight. I'm tired of spaceship design systems that are set up as though there's some weird combo of a galaxy sized gravity field and weigh scales out there to weigh every ship with... Also, it sucks not knowing just how big things <u>really</u> are. Just how much of my ship does the engines/fueltanks/etc take up? How thick are the walls of the ship or its armor plating? How long is a "C-class cruiser"? 100 ft? 1000 ft? Where does fresh air & water come from? Where are the airlocks, or if none are needed, then why not?</p><p></p><p>To sum up all my ranting: make a system that will result in a ship that I can believe could exist in the real world, future tech or not. Too many ships end up looking like flying office buildings or strongholds with 1 inch thick walls, no life support systems, propulsion and control systems that occupy little or no space, etc...</p></blockquote><p></p>
[QUOTE="SpiralBound, post: 2002923, member: 8396"] I have only one primary request: Please squash any urge to make it the "WOTC Future system only better". I really wasn't impressed with that book. Especially the starship rules. I think B&S1 was much better even in that regard. Beyond that one "biggie": Modularity is good. Quick ship building (for the GM, not necesssarily the characters) is good as well. The freedom to make different types of ships beyond just the range as specifically outlined in the rules, or to put it another way: I don't expect you to think of and create examples for every size and type of ship that could exist, but please don't structure the system such that making a ship that isn't a tiny variant of what you [u]do[/u] outline becomes nearly impossible. Please consider the differences between size, mass and weight. I'm tired of spaceship design systems that are set up as though there's some weird combo of a galaxy sized gravity field and weigh scales out there to weigh every ship with... Also, it sucks not knowing just how big things [u]really[/u] are. Just how much of my ship does the engines/fueltanks/etc take up? How thick are the walls of the ship or its armor plating? How long is a "C-class cruiser"? 100 ft? 1000 ft? Where does fresh air & water come from? Where are the airlocks, or if none are needed, then why not? To sum up all my ranting: make a system that will result in a ship that I can believe could exist in the real world, future tech or not. Too many ships end up looking like flying office buildings or strongholds with 1 inch thick walls, no life support systems, propulsion and control systems that occupy little or no space, etc... [/QUOTE]
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When is B&S2: Starship Construction guide coming out?
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