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When is D&D not D&D?
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<blockquote data-quote="Tharen the Damned" data-source="post: 3800453" data-attributes="member: 17091"><p>Let me take Monte Cooks Arcana Evolved as an example. AE is a D20 game and uses a lot of the D&D mechanics. AE has some slightly modified skills, a lot of different Feats and a similiar but slightly different magic system. AE has no alignemnts. AE has all new Core Classes. These Core Classes fit the same niches as do the "Core D&D" Core Classes. AE also has all new Races -apart from Human. These Races do fit the same Niches as do the "Core D&D" Races.</p><p>You can play an AE PC with a AE Race and Class in a Core D&D Setting and vice versa without balance problems (if you use only AE for AE and Core for Core).</p><p></p><p>So, is AE D&D?</p><p></p><p>Nope, not for me. AE is a brilliant game and I love the Races and Classes and the Magic system (especially the Magic system). But it does not feel D&D playing a Giant Acashic or a Verric Greenbond.</p><p></p><p>It is not the different mechanics or the different Races or different Classes. It is all this together that makes me feel that I play AE and not D&D.</p><p>It would be different if I played an AE PC in a Core D&D Campaign. That would simply be one exotic PC.</p><p></p><p>Looking at 4th and what we know so far I see a lot of changes. Lots of new and different crunch and lots of new fluff.</p><p></p><p>So will 4th be still D&D?</p><p>I don't know it yet. The Tiefling as PC is just an exotic fluff element that can be ignored. But the many other changes may add up and in the end it may not feel like D&D.</p><p></p><p>But what about the Designers? They claim that it is still D&D?</p><p>Sure, for them it is, they build the new edition. For them everything gradually evolved. The rules and the fluff. The ported ideas from their own houserules and had long design meetings to talk about it. After all, they are working on if for 2-3 years already.</p><p></p><p>But we Gamers will be hit with all changes at once. For us there is no evolution of rules and fluff because we see everything at once, condensed into the Core Books (and of course the sneak peaks and Blog entries)</p><p></p><p>So for the Designers it might feel and play like D&D but for us Gamers it might feel like a different game.</p></blockquote><p></p>
[QUOTE="Tharen the Damned, post: 3800453, member: 17091"] Let me take Monte Cooks Arcana Evolved as an example. AE is a D20 game and uses a lot of the D&D mechanics. AE has some slightly modified skills, a lot of different Feats and a similiar but slightly different magic system. AE has no alignemnts. AE has all new Core Classes. These Core Classes fit the same niches as do the "Core D&D" Core Classes. AE also has all new Races -apart from Human. These Races do fit the same Niches as do the "Core D&D" Races. You can play an AE PC with a AE Race and Class in a Core D&D Setting and vice versa without balance problems (if you use only AE for AE and Core for Core). So, is AE D&D? Nope, not for me. AE is a brilliant game and I love the Races and Classes and the Magic system (especially the Magic system). But it does not feel D&D playing a Giant Acashic or a Verric Greenbond. It is not the different mechanics or the different Races or different Classes. It is all this together that makes me feel that I play AE and not D&D. It would be different if I played an AE PC in a Core D&D Campaign. That would simply be one exotic PC. Looking at 4th and what we know so far I see a lot of changes. Lots of new and different crunch and lots of new fluff. So will 4th be still D&D? I don't know it yet. The Tiefling as PC is just an exotic fluff element that can be ignored. But the many other changes may add up and in the end it may not feel like D&D. But what about the Designers? They claim that it is still D&D? Sure, for them it is, they build the new edition. For them everything gradually evolved. The rules and the fluff. The ported ideas from their own houserules and had long design meetings to talk about it. After all, they are working on if for 2-3 years already. But we Gamers will be hit with all changes at once. For us there is no evolution of rules and fluff because we see everything at once, condensed into the Core Books (and of course the sneak peaks and Blog entries) So for the Designers it might feel and play like D&D but for us Gamers it might feel like a different game. [/QUOTE]
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