Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When is it OK to let a player substitute one skill for another?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8177655" data-attributes="member: 2629"><p>I think a lot of people would benefit from looking at skill checks the way I do. It is not a question of which skill to use, but a question of whether a skill applies. </p><p></p><p>When a situation arises that requires a skill check, I let the PCs tell me what they want to do and then we quickly figure out what type of ability check(s) make sense. Figuring something out? That is intelligence? Intuiting or perceiving it? Wisdom. Nimbleness? Dexterity. Sometimes the answer for which skill applies to a challenge can be determined by the approach the PC wants to take to beating the challenge. Sometimes there may be a couple alternatives that make sense - strength or dexterity. Intelligence or wisdom. </p><p></p><p>Once I know which method the PC wants to take and we've figured out the ability score, I ask if there is a reason for the PC to be proficient. Maybe they have a skill proficiency that applies to the situation. Maybe they have a tool proficiency, a background feature, or personal experience within the game that would make them proficient. </p><p></p><p>For example, if there were a famous jewel and the PCs found it, and they wanted to know if they recognized it by the description, I would allow an intelligence check. It would be proficient for anyone with Jeweler's Kit proficiency, history proficiency, or that had a background where they dealt with Jewels. </p><p></p><p>For another example, if a PC told a threatening lie to an NPC in order to encourage them to do the thing that the NPC knew they should do, but didn't want to do, I'd call for a charisma check and allow them to be proficient on the check whether they had intimidation, deception, or persuasion.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8177655, member: 2629"] I think a lot of people would benefit from looking at skill checks the way I do. It is not a question of which skill to use, but a question of whether a skill applies. When a situation arises that requires a skill check, I let the PCs tell me what they want to do and then we quickly figure out what type of ability check(s) make sense. Figuring something out? That is intelligence? Intuiting or perceiving it? Wisdom. Nimbleness? Dexterity. Sometimes the answer for which skill applies to a challenge can be determined by the approach the PC wants to take to beating the challenge. Sometimes there may be a couple alternatives that make sense - strength or dexterity. Intelligence or wisdom. Once I know which method the PC wants to take and we've figured out the ability score, I ask if there is a reason for the PC to be proficient. Maybe they have a skill proficiency that applies to the situation. Maybe they have a tool proficiency, a background feature, or personal experience within the game that would make them proficient. For example, if there were a famous jewel and the PCs found it, and they wanted to know if they recognized it by the description, I would allow an intelligence check. It would be proficient for anyone with Jeweler's Kit proficiency, history proficiency, or that had a background where they dealt with Jewels. For another example, if a PC told a threatening lie to an NPC in order to encourage them to do the thing that the NPC knew they should do, but didn't want to do, I'd call for a charisma check and allow them to be proficient on the check whether they had intimidation, deception, or persuasion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When is it OK to let a player substitute one skill for another?
Top