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When is it OK to let a player substitute one skill for another?
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<blockquote data-quote="Deset Gled" data-source="post: 8178023" data-attributes="member: 7808"><p>Quoting two different people here because multiple people have voiced this and I don't want to single out anyone in particular...</p><p></p><p>As a player, I get to choose what skill I use. I am here to play a game, not just listen to your story. My character has abilities. I want to use those abilities. </p><p></p><p>I can't simply narrate to you what my CHA 18 Half Elf with Proficiency and Advantage will say to convince the local sheriff to let us through town. Because I'm not a CHA 18 Half Elf with Proficiency and Advantage in Diplomacy. But I can tell you what skill I want to use (Diplomacy or Intimidation) and what the result of the roll is. From there, we can work out the results together.</p><p></p><p>You are free to tell me that starting an Intimidate check counts as an automatic failure at Diplomacy, and that I'll have to live with the consequences of my roll. You decide that the equivalent Arcana check has a DC that's 15 points higher than the matching Religion check. You can tell me that my Survival roll is straight up ineffective at making rope without tools. But you don't get to tell me what skill my character is using, any more than you get to decide what weapon he's attacking with or what spell he's casting.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 8178023, member: 7808"] Quoting two different people here because multiple people have voiced this and I don't want to single out anyone in particular... As a player, I get to choose what skill I use. I am here to play a game, not just listen to your story. My character has abilities. I want to use those abilities. I can't simply narrate to you what my CHA 18 Half Elf with Proficiency and Advantage will say to convince the local sheriff to let us through town. Because I'm not a CHA 18 Half Elf with Proficiency and Advantage in Diplomacy. But I can tell you what skill I want to use (Diplomacy or Intimidation) and what the result of the roll is. From there, we can work out the results together. You are free to tell me that starting an Intimidate check counts as an automatic failure at Diplomacy, and that I'll have to live with the consequences of my roll. You decide that the equivalent Arcana check has a DC that's 15 points higher than the matching Religion check. You can tell me that my Survival roll is straight up ineffective at making rope without tools. But you don't get to tell me what skill my character is using, any more than you get to decide what weapon he's attacking with or what spell he's casting. [/QUOTE]
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When is it OK to let a player substitute one skill for another?
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