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When is it OK to let a player substitute one skill for another?
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<blockquote data-quote="Charlaquin" data-source="post: 8178266" data-attributes="member: 6779196"><p>This is a pretty common sentiment, and a perfectly valid one. For me, I wouldn’t feel confident in any assessment of whether or not a Dexterity (Stealth) check was appropriate or what the DC might be in the absence of a description of the player’s goal and the character’s approach. Certainly I could make a guess at what they might be trying to accomplish that they think Stealth would be useful for, and maybe even how, but I don’t want to make such assumptions. So I would always ask for clarification, as you sometimes do.</p><p></p><p>I don’t think anyone is advocating for punishing players for not following proper protocol. Rather, I think we are all advocating for a protocol that makes the basic pattern of play run as smoothly as possible. For you, that means sometimes making simple assumptions about what a player is trying to accomplish with their skill and how, whereas for me it means encouraging the players to be explicit with that information up front. Different approaches will work better for different groups.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8178266, member: 6779196"] This is a pretty common sentiment, and a perfectly valid one. For me, I wouldn’t feel confident in any assessment of whether or not a Dexterity (Stealth) check was appropriate or what the DC might be in the absence of a description of the player’s goal and the character’s approach. Certainly I could make a guess at what they might be trying to accomplish that they think Stealth would be useful for, and maybe even how, but I don’t want to make such assumptions. So I would always ask for clarification, as you sometimes do. I don’t think anyone is advocating for punishing players for not following proper protocol. Rather, I think we are all advocating for a protocol that makes the basic pattern of play run as smoothly as possible. For you, that means sometimes making simple assumptions about what a player is trying to accomplish with their skill and how, whereas for me it means encouraging the players to be explicit with that information up front. Different approaches will work better for different groups. [/QUOTE]
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When is it OK to let a player substitute one skill for another?
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