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When is it OK to let a player substitute one skill for another?
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<blockquote data-quote="Don Durito" data-source="post: 8178274" data-attributes="member: 6687260"><p>Hmmm...it's not a philosophical point</p><p></p><p>In the case of 5e - it's significant I think because there exists the perception that skills work differently than they do. If you read the book you discover a few things.</p><p></p><p>1) There's almost no rules for how individual skills work. There's a few rules for specific functions like for hiding - which generally maps onto stealth (but doesn't need to) and there's a few things that call out specific skills like grappling - but if you pick up the 3rd editio Players Handbook or most games really you'll find that each skill has a specific entry detailing exactly what it does or does not cover. 5e doesn't have this. If you're assuming skills work like in previous editions this seems like an omission.</p><p></p><p>2) The closest you'll find to a specific demarcation of where things are covered is in the DMG on page 237 and it refers to Ability Scores not skills.</p><p></p><p>[ATTACH=full]131704[/ATTACH]</p><p></p><p>3) There is no such thing as a skill check. There are only ability scores and the option to add proficiency. If you understand this, then you can realise that the system gives you a lot more freedom to play with than you would realise if you just assumed they worked like in previous editions.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8178274, member: 6687260"] Hmmm...it's not a philosophical point In the case of 5e - it's significant I think because there exists the perception that skills work differently than they do. If you read the book you discover a few things. 1) There's almost no rules for how individual skills work. There's a few rules for specific functions like for hiding - which generally maps onto stealth (but doesn't need to) and there's a few things that call out specific skills like grappling - but if you pick up the 3rd editio Players Handbook or most games really you'll find that each skill has a specific entry detailing exactly what it does or does not cover. 5e doesn't have this. If you're assuming skills work like in previous editions this seems like an omission. 2) The closest you'll find to a specific demarcation of where things are covered is in the DMG on page 237 and it refers to Ability Scores not skills. [ATTACH type="full" alt="1611354504916.png"]131704[/ATTACH] 3) There is no such thing as a skill check. There are only ability scores and the option to add proficiency. If you understand this, then you can realise that the system gives you a lot more freedom to play with than you would realise if you just assumed they worked like in previous editions. [/QUOTE]
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When is it OK to let a player substitute one skill for another?
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