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When is it OK to let a player substitute one skill for another?
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<blockquote data-quote="Don Durito" data-source="post: 8178430" data-attributes="member: 6687260"><p>Some skills don't make much sense to swap, or should be swapped only when used to add extra functionality.</p><p></p><p>Sleight of Hand and an action is specifically Dex. I might ask for (Int Sleight of Hand) to figure out a how a street magic trick was performed based on someone's description, or a Wis (Sleight of Hand) to spot someone else pocketing something with sleight of han (assuming the character is not trained in Perception).</p><p></p><p>And there's thing that don't fit any skills, because there's big holes in the skills. So maybe the Fighter with the Soldier background gets a proficient roll to know something about the Crimson Fist mercenary company.</p><p></p><p>(If you follow the intended procedure of player describing their action and GM detailing the ability score this becomes a somewhat natural result).</p><p></p><p></p><p>And intimidating someone by flourishing a weapon could be Charisma (Martial Weapon Proficiency).</p><p></p><p>But 5e kind of wants to have it both way. It links things like Medicine to Wisdom because healing classes are traditionally wisdom based, but then it says that ability scores should govern everything.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8178430, member: 6687260"] Some skills don't make much sense to swap, or should be swapped only when used to add extra functionality. Sleight of Hand and an action is specifically Dex. I might ask for (Int Sleight of Hand) to figure out a how a street magic trick was performed based on someone's description, or a Wis (Sleight of Hand) to spot someone else pocketing something with sleight of han (assuming the character is not trained in Perception). And there's thing that don't fit any skills, because there's big holes in the skills. So maybe the Fighter with the Soldier background gets a proficient roll to know something about the Crimson Fist mercenary company. (If you follow the intended procedure of player describing their action and GM detailing the ability score this becomes a somewhat natural result). And intimidating someone by flourishing a weapon could be Charisma (Martial Weapon Proficiency). But 5e kind of wants to have it both way. It links things like Medicine to Wisdom because healing classes are traditionally wisdom based, but then it says that ability scores should govern everything. [/QUOTE]
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When is it OK to let a player substitute one skill for another?
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