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When is it OK to let a player substitute one skill for another?
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<blockquote data-quote="Charlaquin" data-source="post: 8179270" data-attributes="member: 6779196"><p>Well, in my experience, and I think [USER=97077]@iserith[/USER] would agree, people who played previous editions <em>and</em> people who learned from people who played previous editions (and people who learned from people who learned from people who played previous editions, etc.) run it the way you do. Which is probably the significant majority of players and DMs, including everyone who got into the game through Critical Role, or like... any streamed game, pretty much. On the other hand, the relative minority of players who started with 5e and learned from reading the books alone, or who, like I did, tried to set aside assumptions based on their experience with past editions and to understand the intent of the 5e rules on their own terms alone, tend to run it the way I do. Now, that isn’t to say the players who run it the way you do are <em>wrong.</em> They’ve found a way that works for them, and that’s fine. Saying that there doesn’t seem to be a way to arrive at that way of running it from reading the rules alone isn’t a judgment, it’s just an observation.</p><p></p><p>I don’t think there is a best way either. I think different ways may be better or worse suited to different goals and different tastes. The way I run it works “best” for what I want out of the game, from what I have found. Your way might work “best” for what you want out of the game, and if so, great!</p><p></p><p>Whereas the way I’m advocating for is, in my evaluation, the best way I’ve found to do what you’re describing here. Maybe you’ve tried it and found it not to be the best for you, and that’s fine. But just offering it as a suggestion for those who might be looking for a better way to do what you describe.</p><p></p><p>Yep. Seems like a solid approach.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8179270, member: 6779196"] Well, in my experience, and I think [USER=97077]@iserith[/USER] would agree, people who played previous editions [I]and[/I] people who learned from people who played previous editions (and people who learned from people who learned from people who played previous editions, etc.) run it the way you do. Which is probably the significant majority of players and DMs, including everyone who got into the game through Critical Role, or like... any streamed game, pretty much. On the other hand, the relative minority of players who started with 5e and learned from reading the books alone, or who, like I did, tried to set aside assumptions based on their experience with past editions and to understand the intent of the 5e rules on their own terms alone, tend to run it the way I do. Now, that isn’t to say the players who run it the way you do are [I]wrong.[/I] They’ve found a way that works for them, and that’s fine. Saying that there doesn’t seem to be a way to arrive at that way of running it from reading the rules alone isn’t a judgment, it’s just an observation. I don’t think there is a best way either. I think different ways may be better or worse suited to different goals and different tastes. The way I run it works “best” for what I want out of the game, from what I have found. Your way might work “best” for what you want out of the game, and if so, great! Whereas the way I’m advocating for is, in my evaluation, the best way I’ve found to do what you’re describing here. Maybe you’ve tried it and found it not to be the best for you, and that’s fine. But just offering it as a suggestion for those who might be looking for a better way to do what you describe. Yep. Seems like a solid approach. [/QUOTE]
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