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<blockquote data-quote="Janx" data-source="post: 1526604" data-attributes="member: 8835"><p>Given that my campaign world is a sea-going 16th century feel to it, I was in the same boat. My strategy from the beginning was to design only what I needed, as I needed it.</p><p></p><p>I made a world map (using a fractal generator)</p><p>Named all the main races and their homeland (5-6 races, easy)</p><p>I restricted the PCs to just human and specific classes (the humans are just discovering the world)</p><p></p><p>My class restrictions was to remove Ranger, Druid and Sorceror (humans had a specific magic angle).</p><p></p><p>I made up the name of one "human" god and said he was "good"</p><p></p><p>Then we started playing. I didn't even have ship stats until the third game, when I watched Master and Commander and got inspired. A new ship design spreadsheet arose, and we're set again.</p><p></p><p>I changed nothing in the classes or races, merely culled what I didn't want to deal with.</p><p></p><p>When we added a Cleric in the fourth adventure, I had to decide on what Domains to give him. Law and Protection. Done.</p><p></p><p>My most recent add-ons were a fluff piece for the Monk's dojo (being a martial artist, I had plenty of flavor text) and a fluff piece for the religion so the Cleric has a sense of feel for his chosen deity. Both documents were about 3 pages long.</p><p></p><p>And that is that. The paladin with a 6 Dexterity wears heavy armor (so he doesn't get hurt). Noone else does, because drowning sucks (the Paladin has lost one set of plate due to rapid stripping while sinking). The elves have cannons. The humans don't. War is hell.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1526604, member: 8835"] Given that my campaign world is a sea-going 16th century feel to it, I was in the same boat. My strategy from the beginning was to design only what I needed, as I needed it. I made a world map (using a fractal generator) Named all the main races and their homeland (5-6 races, easy) I restricted the PCs to just human and specific classes (the humans are just discovering the world) My class restrictions was to remove Ranger, Druid and Sorceror (humans had a specific magic angle). I made up the name of one "human" god and said he was "good" Then we started playing. I didn't even have ship stats until the third game, when I watched Master and Commander and got inspired. A new ship design spreadsheet arose, and we're set again. I changed nothing in the classes or races, merely culled what I didn't want to deal with. When we added a Cleric in the fourth adventure, I had to decide on what Domains to give him. Law and Protection. Done. My most recent add-ons were a fluff piece for the Monk's dojo (being a martial artist, I had plenty of flavor text) and a fluff piece for the religion so the Cleric has a sense of feel for his chosen deity. Both documents were about 3 pages long. And that is that. The paladin with a 6 Dexterity wears heavy armor (so he doesn't get hurt). Noone else does, because drowning sucks (the Paladin has lost one set of plate due to rapid stripping while sinking). The elves have cannons. The humans don't. War is hell. Janx [/QUOTE]
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