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When is LA worth it?
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<blockquote data-quote="Pax" data-source="post: 1535714" data-attributes="member: 6875"><p>Not according to the SRD, nor the MM. MM1 page 176, under "creating a lycanthrope", says:</p><p></p><p></p><p></p><p> "Gear" means far more than just armor and weapons.</p><p></p><p></p><p> Want to buy armor? magic items? food? Got to stop being a "monster", and look <strong>normal</strong> for the benefit of the nice little superstitious villagers.</p><p></p><p></p><p> See above. Also, to avoid detection by Rangers with the favored enemy choice "lycanthrope".</p><p></p><p></p><p> Because the target has a high DR, and your natural weapons cannot penetrate it?</p><p></p><p> Because the target is REALLY big (as in, gargantuan or more)?</p><p></p><p></p><p> Right, size large. Which means a 5' wide corridor, ~10' tall (typical castle/dungeon corridor, in other words), will result in your being Squeezed.</p><p></p><p> And god forbid you go into a kobold nest ... where the BIG corridors are 5' wide and only 5' tall. <strong>That</strong> is even WORSE for you.</p><p></p><p> Smallfry don't tend to make big, wide corridors so that it's easier for the big guys to come inside and slaughter them.</p><p></p><p></p><p> <em>Silent Teleport</em> - end of grapple.</p><p></p><p> Already active <em>Lutzaen's Frequent Jaunt</em> - end of grapple.</p><p></p><p> <em>Mestil's Acid Sheath</em> up and running - grapple me all you want, sucker, I hope you're immune to acid!</p><p></p><p> And so on. Spellcasters of 13th or higher level have <strong>plenty</strong> of ways to either get out of a grapple, or make the grappler <em>regret</em> their decision ...</p><p></p><p></p><p></p><p> And the Mineral Warrior (DR 8/adamantine, +1 LA) loves that. A simple adamantine dagger does wonders. Or the cleric, with Righteous Might running (and DR 15/good or 15/evil), who likes your choice to grapple even <em>more</em>. Your strength damage bonus is <strong>more</strong> than overrun by damage reductions like that - damage reductiosn you could overcome with a weapon, but not <em>typically</em> with a natural attack.</p></blockquote><p></p>
[QUOTE="Pax, post: 1535714, member: 6875"] Not according to the SRD, nor the MM. MM1 page 176, under "creating a lycanthrope", says: "Gear" means far more than just armor and weapons. Want to buy armor? magic items? food? Got to stop being a "monster", and look [b]normal[/b] for the benefit of the nice little superstitious villagers. See above. Also, to avoid detection by Rangers with the favored enemy choice "lycanthrope". Because the target has a high DR, and your natural weapons cannot penetrate it? Because the target is REALLY big (as in, gargantuan or more)? Right, size large. Which means a 5' wide corridor, ~10' tall (typical castle/dungeon corridor, in other words), will result in your being Squeezed. And god forbid you go into a kobold nest ... where the BIG corridors are 5' wide and only 5' tall. [b]That[/b] is even WORSE for you. Smallfry don't tend to make big, wide corridors so that it's easier for the big guys to come inside and slaughter them. [i]Silent Teleport[/i] - end of grapple. Already active [i]Lutzaen's Frequent Jaunt[/i] - end of grapple. [i]Mestil's Acid Sheath[/i] up and running - grapple me all you want, sucker, I hope you're immune to acid! And so on. Spellcasters of 13th or higher level have [b]plenty[/b] of ways to either get out of a grapple, or make the grappler [i]regret[/i] their decision ... And the Mineral Warrior (DR 8/adamantine, +1 LA) loves that. A simple adamantine dagger does wonders. Or the cleric, with Righteous Might running (and DR 15/good or 15/evil), who likes your choice to grapple even [i]more[/i]. Your strength damage bonus is [b]more[/b] than overrun by damage reductions like that - damage reductiosn you could overcome with a weapon, but not [i]typically[/i] with a natural attack. [/QUOTE]
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