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When is LA worth it?
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<blockquote data-quote="James McMurray" data-source="post: 1536887" data-attributes="member: 743"><p>There is nothing about the hat of disguise that forces you to use a monstrous humanoid as the disguise, even if you yourself are one.</p><p></p><p>Only with ranged attacks. Melee attacks don't have that problem.</p><p></p><p>Tell me what level to make. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I won't even prepare for it, but I can gaurantee you that a standard kobold lair (i.e. no epic kobolds and no paragon kobolds) will not be a challenge for any epic character unless it has many features which no normal kobold could ever create or afford.</p><p></p><p>IMX grappling is a much better option for a tank, even if he doesn't have Improved GRapple. The primary benefit is that it prevents most spellcasting altogether, and forces concentration checks for all the ones that aren't prevented. Since that concentration check is 5 higher DC than casting defensively, the enemy is much more likely to fail (unless his concentation is so high that he'll never fail either). And of course, standing in someone's face means they can just move away before casting and avoid AoOs altogether (usually via a 5' step unless you've got a reach weapon).</p><p></p><p>I do agree that being a monster race and/or large sized has its hinderances. IMC most large cities and key outposts will have some form of magic on their entrances which dispels or momentarily suppresses illusion and transmutation magic. It helps immensely in keeping out those pesky orcs with their hats of disguise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 1536887, member: 743"] There is nothing about the hat of disguise that forces you to use a monstrous humanoid as the disguise, even if you yourself are one. Only with ranged attacks. Melee attacks don't have that problem. Tell me what level to make. :) I won't even prepare for it, but I can gaurantee you that a standard kobold lair (i.e. no epic kobolds and no paragon kobolds) will not be a challenge for any epic character unless it has many features which no normal kobold could ever create or afford. IMX grappling is a much better option for a tank, even if he doesn't have Improved GRapple. The primary benefit is that it prevents most spellcasting altogether, and forces concentration checks for all the ones that aren't prevented. Since that concentration check is 5 higher DC than casting defensively, the enemy is much more likely to fail (unless his concentation is so high that he'll never fail either). And of course, standing in someone's face means they can just move away before casting and avoid AoOs altogether (usually via a 5' step unless you've got a reach weapon). I do agree that being a monster race and/or large sized has its hinderances. IMC most large cities and key outposts will have some form of magic on their entrances which dispels or momentarily suppresses illusion and transmutation magic. It helps immensely in keeping out those pesky orcs with their hats of disguise. :) [/QUOTE]
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