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When is LA worth it?
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<blockquote data-quote="ConcreteBuddha" data-source="post: 1539782" data-attributes="member: 3139"><p>Pax, what exactly are you trying to convince me of? That werebears have problems? Sure. I agree.</p><p></p><p>But so does everything. An 11th level human fighter has weaknesses, too. </p><p></p><p></p><p></p><p>All I'm trying to say is that I think that werebears are pretty powerful in comparison to the base race/class combinations for tankish types. The other considerations you have mentioned, such as small spaces and peasant superstition, don't really affect that view, nor are they problems at the level when you can play a werebear.</p><p></p><p>DM: "You can't find an armorsmith because of the superstitious populace."</p><p>Player1: "Okay that sucks. Yo, cleric, can you help me out?"</p><p>Player2: "Sure, no problem. You saved my butt when I was grappled by that fiendish kraken."</p><p></p><p>*Player2 casts plane shift to Sigil. Player1 goes to the magical bazaar of the multiverse, where abashai and githyanki are shopping along with humans and efreet. He then buys a shiny new mithral breastplate+5.*</p><p></p><p></p><p></p><p></p><p></p><p>Man, it must suck to facilitate teamwork in your campaigns. If someone pulled that type of behavior on me, I wouldn't tank for them. (Just as I wouldn't tank for a cleric who wouldn't heal or buff me.)</p><p></p><p>And a werebear doesn't have to be there to get the armor enchanted, or even buy most things.</p><p></p><p></p><p></p><p>Anyway, you obviously are playing a completely different type of campaign than I am. That's fine.</p><p></p><p>But this...</p><p></p><p></p><p></p><p>...is campaign specific.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 1539782, member: 3139"] Pax, what exactly are you trying to convince me of? That werebears have problems? Sure. I agree. But so does everything. An 11th level human fighter has weaknesses, too. All I'm trying to say is that I think that werebears are pretty powerful in comparison to the base race/class combinations for tankish types. The other considerations you have mentioned, such as small spaces and peasant superstition, don't really affect that view, nor are they problems at the level when you can play a werebear. DM: "You can't find an armorsmith because of the superstitious populace." Player1: "Okay that sucks. Yo, cleric, can you help me out?" Player2: "Sure, no problem. You saved my butt when I was grappled by that fiendish kraken." *Player2 casts plane shift to Sigil. Player1 goes to the magical bazaar of the multiverse, where abashai and githyanki are shopping along with humans and efreet. He then buys a shiny new mithral breastplate+5.* Man, it must suck to facilitate teamwork in your campaigns. If someone pulled that type of behavior on me, I wouldn't tank for them. (Just as I wouldn't tank for a cleric who wouldn't heal or buff me.) And a werebear doesn't have to be there to get the armor enchanted, or even buy most things. Anyway, you obviously are playing a completely different type of campaign than I am. That's fine. But this... ...is campaign specific. [/QUOTE]
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