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When is metagaming too much as a DM?
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<blockquote data-quote="tomlib" data-source="post: 4807296" data-attributes="member: 76894"><p><strong>Another View</strong></p><p></p><p>This is an interesting topic but I'm going to risk taking it out of bounds here. The real question seems, to me at least, to be: As a GM should you use your knowledge, unknown to the NPC, to make decisions?</p><p> </p><p>The obvious answer for everyone, I'm guessing, is no. The trick comes in looking at things from the NPCs point of view. Not just in combat but in a skill challenge or even just a dialog. This is role-playing. This is the game.</p><p> </p><p>A GM who loses the trust of the players to role-play impartially loses the greater part of the game.</p><p> </p><p>I've seen many great examples here in this thread of GMs doing exactly that so I won't bother to repeat them. It all comes down to playing the NPC as the NPC, not the GM. Easily said, not so easily done</p><p> </p><p>My best advice is to simply forget about statistical dynamics, know the goals of the NPC and its abilities, its knowledge of the current situation and do your best to behave accordingly. Does the Balor want to survive, cause pain, deplete the strength of the group as it defends its master, or some other driving force? That is the question and through knowing the correct question I think you will generally find the right answer.</p><p> </p><p>Happy gaming!</p><p> </p><p>Tom</p></blockquote><p></p>
[QUOTE="tomlib, post: 4807296, member: 76894"] [b]Another View[/b] This is an interesting topic but I'm going to risk taking it out of bounds here. The real question seems, to me at least, to be: As a GM should you use your knowledge, unknown to the NPC, to make decisions? The obvious answer for everyone, I'm guessing, is no. The trick comes in looking at things from the NPCs point of view. Not just in combat but in a skill challenge or even just a dialog. This is role-playing. This is the game. A GM who loses the trust of the players to role-play impartially loses the greater part of the game. I've seen many great examples here in this thread of GMs doing exactly that so I won't bother to repeat them. It all comes down to playing the NPC as the NPC, not the GM. Easily said, not so easily done My best advice is to simply forget about statistical dynamics, know the goals of the NPC and its abilities, its knowledge of the current situation and do your best to behave accordingly. Does the Balor want to survive, cause pain, deplete the strength of the group as it defends its master, or some other driving force? That is the question and through knowing the correct question I think you will generally find the right answer. Happy gaming! Tom [/QUOTE]
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