Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
When is metagaming too much as a DM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 4807511" data-attributes="member: 704"><p>As a DM, there is a fine line you have to tread with respect to combat. On the one hand, you want combat to be engaging, and challenging enough so that any combat you run should be one that is worth running. Outside of specific roleplay situations, you wont break out the dice and do initiative for a single standard orc vs a 10th level adventuring party. You do not want fights to be so easy that they wont tax the player resources at all.</p><p></p><p>On the other hand, you do not want to fall into the trap of over optimizing the combats to negate your players strong points. Doing this is simply unfair.</p><p></p><p>I deal with this in two ways. On one level I do tend to pick monsters that I think will create an interesting fight. This inevitably leads to me considering what my players have and what I want to get out of the fight. This does lead to me picking monsters that are better able to give the players a challenge.</p><p></p><p>But when running combat, I make an effort to have the creature only use tactics that are reasonable for its in game knowledge. This means I won't have an archer ready an action to nail a spell caster if that archer does not know a given character is a spell caster.</p><p></p><p>When I want to use the most optimized tactics, I take steps to justify it. In Red Hand of Doom, I had hobgoblins retreat for combat and had the survivors report the combat tactics and abilities of the players. When someone later tried after the players, they knew exactly who was dangerous and tried to deal with them accordingly.</p><p></p><p>For your balor example, I do not think it is unreasonable for the Balor (or any spell caster) to target a character it suspects will be most vulnerable to a given spell or attack, as long as your a few rounds in and the Balor knows the spell caster is a caster.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4807511, member: 704"] As a DM, there is a fine line you have to tread with respect to combat. On the one hand, you want combat to be engaging, and challenging enough so that any combat you run should be one that is worth running. Outside of specific roleplay situations, you wont break out the dice and do initiative for a single standard orc vs a 10th level adventuring party. You do not want fights to be so easy that they wont tax the player resources at all. On the other hand, you do not want to fall into the trap of over optimizing the combats to negate your players strong points. Doing this is simply unfair. I deal with this in two ways. On one level I do tend to pick monsters that I think will create an interesting fight. This inevitably leads to me considering what my players have and what I want to get out of the fight. This does lead to me picking monsters that are better able to give the players a challenge. But when running combat, I make an effort to have the creature only use tactics that are reasonable for its in game knowledge. This means I won't have an archer ready an action to nail a spell caster if that archer does not know a given character is a spell caster. When I want to use the most optimized tactics, I take steps to justify it. In Red Hand of Doom, I had hobgoblins retreat for combat and had the survivors report the combat tactics and abilities of the players. When someone later tried after the players, they knew exactly who was dangerous and tried to deal with them accordingly. For your balor example, I do not think it is unreasonable for the Balor (or any spell caster) to target a character it suspects will be most vulnerable to a given spell or attack, as long as your a few rounds in and the Balor knows the spell caster is a caster. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When is metagaming too much as a DM?
Top