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When is okay to min/max?
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<blockquote data-quote="Scotley" data-source="post: 1567731" data-attributes="member: 11520"><p>I'll preface this by saying that I am of the belief that a little min/maxing to make a character more effective is not a bad thing in any game. I do think that some players get carried away at the expense of other aspects of the game. Min/Maxers tend to be problems in games where they are the only one playing that style. Given the small size of the group it shouldn't be a problem to all agree to take the DM's approach this time. </p><p></p><p>I think the problem is a bit more than just a difference in playing style. The game assumes a four character party with the 4 core areas covered. In a smaller group you are going to have to min/max just a bit to cover all these needs. Unfortunately, some classes find a better fit with larger parties. Bards in particular seem to work better in a bit larger group. If you really want to play one consider a few levels of Ranger or Fighter. I expect that if your Rogue in the previous game had enough levels of Sorcerer to cast some blink and invisability spells his effectiveness would have been much improved. Is it min/maxing? A little bit. But the important question is would you have had more fun if your character had been a little better equiped to handle the kind of encounters you were given. I've been in games where other players have felt obligated to make their characters nearly useless in a fight in the interest of "roleplaying". Was their character more interesting? Did he have a better story to tell? No and no. Instead everyone else had to work their characters that much harder to take up the slack. We just resented the guy. Had we been going into a game with little combat and more than the usual emphasis on story and role that would have been fine, but in a more balanced game it didn't work. </p><p></p><p>The second issue is that you know what kind of game you are getting into. There is no right or wrong way to play. In my opinion if the DM is running a powergame and you want to play then you'll have more fun playing his way. </p><p></p><p>The alternative is not to play and with you and your wife making up half the group I assume that will cause too many problems. </p><p></p><p>Think of it as and excuse to polish your own skills. Min/Maxing or powergaming involves knowing the rules and the options. You may find that after a bit of powergaming you can better balance encounters in your own game. Sounds like you'll be getting a lot of combat practice which may help you run fights in your own game more quickly and smoothly. Additionally, your group may benefit from the change of pace. After a few months of maxed out combat heavy gaming they may be ready for a game you are more comfortable with. Have fun and don't be afraid to try a different approach once in a while. </p><p></p><p>Scotley</p></blockquote><p></p>
[QUOTE="Scotley, post: 1567731, member: 11520"] I'll preface this by saying that I am of the belief that a little min/maxing to make a character more effective is not a bad thing in any game. I do think that some players get carried away at the expense of other aspects of the game. Min/Maxers tend to be problems in games where they are the only one playing that style. Given the small size of the group it shouldn't be a problem to all agree to take the DM's approach this time. I think the problem is a bit more than just a difference in playing style. The game assumes a four character party with the 4 core areas covered. In a smaller group you are going to have to min/max just a bit to cover all these needs. Unfortunately, some classes find a better fit with larger parties. Bards in particular seem to work better in a bit larger group. If you really want to play one consider a few levels of Ranger or Fighter. I expect that if your Rogue in the previous game had enough levels of Sorcerer to cast some blink and invisability spells his effectiveness would have been much improved. Is it min/maxing? A little bit. But the important question is would you have had more fun if your character had been a little better equiped to handle the kind of encounters you were given. I've been in games where other players have felt obligated to make their characters nearly useless in a fight in the interest of "roleplaying". Was their character more interesting? Did he have a better story to tell? No and no. Instead everyone else had to work their characters that much harder to take up the slack. We just resented the guy. Had we been going into a game with little combat and more than the usual emphasis on story and role that would have been fine, but in a more balanced game it didn't work. The second issue is that you know what kind of game you are getting into. There is no right or wrong way to play. In my opinion if the DM is running a powergame and you want to play then you'll have more fun playing his way. The alternative is not to play and with you and your wife making up half the group I assume that will cause too many problems. Think of it as and excuse to polish your own skills. Min/Maxing or powergaming involves knowing the rules and the options. You may find that after a bit of powergaming you can better balance encounters in your own game. Sounds like you'll be getting a lot of combat practice which may help you run fights in your own game more quickly and smoothly. Additionally, your group may benefit from the change of pace. After a few months of maxed out combat heavy gaming they may be ready for a game you are more comfortable with. Have fun and don't be afraid to try a different approach once in a while. Scotley [/QUOTE]
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