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When is okay to min/max?
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<blockquote data-quote="Dynel" data-source="post: 1568758" data-attributes="member: 19362"><p>You guys have all made some good points.</p><p></p><p>Thing is, we've tried to talk to him. It was a long time ago, and it didn't go over terribly well. In the last game he ran, the one where I was playing a rogue, he wanted a "character update" when we were around 9th level (basically just a write-up about where we were wanting our character's direction to head). In that update, I told him that Celedor (my rogue) was considering retiring from the profession, because the life of an adventurer was too dangerous for him. He asked me what that meant and I told him that the monsters we fought were too dangerous for Celedor and he was beginning to fear for his life. He was a rogue to the heart, and originally he saw adventuring as an easy (to some extent) way to acquire wealth, but he was getting in over his head. Mark told me that the encounters CR's were right for our level, but I reminded him (as Scotley mentioned) that an X CR was geared towards <strong>four</strong> characters of X level. </p><p></p><p>The encounters slowed for about four sessions. In the fifth session, Celedor died and I rolled up a cleric.</p><p></p><p>I guess it is his style of DMing, and as Eric stated, I must adapt, if I want to play. In that last game we (as in all three of us) had more grandiose ideas for our characters beyond fighting battle after battle. The wizard wanted to become a candle caster, the fighter wanted to become a cavalier, and I was hoping to found a guild. We never got to those ideas, ideas the DM was aware of. </p><p></p><p>I guess I just always looked at min/maxing as a way to try to "beat" the DM, even though that is never possible. My gaming experience consists almost entirely of DMing, and I was never particularly fond of min/maxers. And now I'm considering becoming one. :\</p></blockquote><p></p>
[QUOTE="Dynel, post: 1568758, member: 19362"] You guys have all made some good points. Thing is, we've tried to talk to him. It was a long time ago, and it didn't go over terribly well. In the last game he ran, the one where I was playing a rogue, he wanted a "character update" when we were around 9th level (basically just a write-up about where we were wanting our character's direction to head). In that update, I told him that Celedor (my rogue) was considering retiring from the profession, because the life of an adventurer was too dangerous for him. He asked me what that meant and I told him that the monsters we fought were too dangerous for Celedor and he was beginning to fear for his life. He was a rogue to the heart, and originally he saw adventuring as an easy (to some extent) way to acquire wealth, but he was getting in over his head. Mark told me that the encounters CR's were right for our level, but I reminded him (as Scotley mentioned) that an X CR was geared towards [B]four[/B] characters of X level. The encounters slowed for about four sessions. In the fifth session, Celedor died and I rolled up a cleric. I guess it is his style of DMing, and as Eric stated, I must adapt, if I want to play. In that last game we (as in all three of us) had more grandiose ideas for our characters beyond fighting battle after battle. The wizard wanted to become a candle caster, the fighter wanted to become a cavalier, and I was hoping to found a guild. We never got to those ideas, ideas the DM was aware of. I guess I just always looked at min/maxing as a way to try to "beat" the DM, even though that is never possible. My gaming experience consists almost entirely of DMing, and I was never particularly fond of min/maxers. And now I'm considering becoming one. :\ [/QUOTE]
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