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When is the skill check made?
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<blockquote data-quote="iserith" data-source="post: 7830706" data-attributes="member: 97077"><p>I would say that this is implicit in the way the game treats tasks the core resolution mechanic. A task isn't a check and the check is divorced from the fiction. The existence of a check means there is a task being performed that has an uncertain outcome and a meaningful consequence for failure. You can have a task without a check, but not a check without a task.</p><p></p><p>Though those spells, feats, and features do affect the check and thereby possibly the outcome of the task, there is no way for a character to know at what point in the task the check is being made (since, again, a check doesn't exist in the game world). What's going on in the game world is that a cleric is offering guidance on a task, a bard is offering inspiration in general which may be applied to a task, and lucky is just the natural state of the character which has the benefit of affecting checks. Therefore, it makes sense that these things must be in effect at the start of and by the end of the task to affect the outcome.</p><p></p><p>When handling it like this, which I believe is perfectly in line with the core game mechanics, the problems commonly reported with spells like guidance simply go away without a need to change the spell at all. If the task takes longer than a minute, for example, guidance just isn't going to help and it needs to be cast before the task is undertaken. This immediately reduces the number of tasks for which guidance will be useful.</p></blockquote><p></p>
[QUOTE="iserith, post: 7830706, member: 97077"] I would say that this is implicit in the way the game treats tasks the core resolution mechanic. A task isn't a check and the check is divorced from the fiction. The existence of a check means there is a task being performed that has an uncertain outcome and a meaningful consequence for failure. You can have a task without a check, but not a check without a task. Though those spells, feats, and features do affect the check and thereby possibly the outcome of the task, there is no way for a character to know at what point in the task the check is being made (since, again, a check doesn't exist in the game world). What's going on in the game world is that a cleric is offering guidance on a task, a bard is offering inspiration in general which may be applied to a task, and lucky is just the natural state of the character which has the benefit of affecting checks. Therefore, it makes sense that these things must be in effect at the start of and by the end of the task to affect the outcome. When handling it like this, which I believe is perfectly in line with the core game mechanics, the problems commonly reported with spells like guidance simply go away without a need to change the spell at all. If the task takes longer than a minute, for example, guidance just isn't going to help and it needs to be cast before the task is undertaken. This immediately reduces the number of tasks for which guidance will be useful. [/QUOTE]
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When is the skill check made?
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