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General Tabletop Discussion
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When is the skill check made?
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<blockquote data-quote="Hriston" data-source="post: 7831031" data-attributes="member: 6787503"><p>I realize you've called out the bolded part as your personal opinion, but, to be clear, it's something you're adding to the requirement for using the extra die stated in the spell itself, which is only that the extra die must be rolled and added within a minute after casting, as long as the caster maintains concentration.</p><p></p><p></p><p></p><p>Why? The duration only applies to rolling and adding the extra die, not to performing a task or even making an ability check. </p><p></p><p>Your prohibition against spamming having an effect also seems forced to me. Why wouldn't continuously casting <em>guidance </em>on a creature benefit the resolution of any task undertaken by the creature as long as the spell is up, provided the extra die is added under the duration of one of the castings? </p><p></p><p></p><p></p><p>I'm still not seeing any prohibition against a declaration to cast <em>guidance </em>immediately following an ability check being rolled. Remember, we're still in step 2 of the basic pattern of play, "The players describe what they want to do." Step 3 is "The DM narrates the results of the adventurers' actions." We haven't gotten there yet. The ability check is part of step 2. The player of the caster is then describing his/her character casting <em>guidance </em>at the critical moment. I don't see any reason why that declaration shouldn't feed into the resolution mechanic which then informs the DM's resulting narration when we eventually arrive at step 3.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7831031, member: 6787503"] I realize you've called out the bolded part as your personal opinion, but, to be clear, it's something you're adding to the requirement for using the extra die stated in the spell itself, which is only that the extra die must be rolled and added within a minute after casting, as long as the caster maintains concentration. Why? The duration only applies to rolling and adding the extra die, not to performing a task or even making an ability check. Your prohibition against spamming having an effect also seems forced to me. Why wouldn't continuously casting [I]guidance [/I]on a creature benefit the resolution of any task undertaken by the creature as long as the spell is up, provided the extra die is added under the duration of one of the castings? I'm still not seeing any prohibition against a declaration to cast [I]guidance [/I]immediately following an ability check being rolled. Remember, we're still in step 2 of the basic pattern of play, "The players describe what they want to do." Step 3 is "The DM narrates the results of the adventurers' actions." We haven't gotten there yet. The ability check is part of step 2. The player of the caster is then describing his/her character casting [I]guidance [/I]at the critical moment. I don't see any reason why that declaration shouldn't feed into the resolution mechanic which then informs the DM's resulting narration when we eventually arrive at step 3. [/QUOTE]
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When is the skill check made?
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