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General Tabletop Discussion
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When is the skill check made?
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<blockquote data-quote="Li Shenron" data-source="post: 7831513" data-attributes="member: 1465"><p>I tend to think of it in natural terms, so for me <em>yes</em> the "check" represents a continued effort which spans the whole duration. </p><p></p><p>It doesn't matter if the <em>player </em>rolls the dice at the start or at the end. For example, when players decide to be sneaky I typically tell them to roll Stealth checks as they start moving silently, and then use the result later when it matters i.e. when there are foes that may hear them; on the contrary I usually ask for social interaction checks after they roleplayed a conversation, so that I also take into account what they said.</p><p></p><p></p><p></p><p>That's how I rule them. <em>Guidance</em> won't help with a task longer than 1 minute, and <em>Bardic Inspiration</em> won't help with a task longer than 10 minutes.</p><p></p><p><em>Lucky</em> has some narrative text about working at the "right moment", but I don't know from where you are getting that this means the "instant of task completion". I think you are making this up, it's not in the feat description. I am fine with this feat being usable in prolonged tasks and saving throws such as recovering from an illness.</p><p></p><p></p><p></p><p><em>Guidance</em> requires concentration so in my games I would not allow to cast it multiple times to cover longer tasks, as I would rule that the second casting interrupts concentration on the first.</p><p></p><p><em>Bardic Inspiration</em> doesn't require concentration so I would allow a Bard to keep inspiring over multiples of 10 minutes, after all the Bard is going to have to expend multiple uses of this ability so the price is fair.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7831513, member: 1465"] I tend to think of it in natural terms, so for me [I]yes[/I] the "check" represents a continued effort which spans the whole duration. It doesn't matter if the [I]player [/I]rolls the dice at the start or at the end. For example, when players decide to be sneaky I typically tell them to roll Stealth checks as they start moving silently, and then use the result later when it matters i.e. when there are foes that may hear them; on the contrary I usually ask for social interaction checks after they roleplayed a conversation, so that I also take into account what they said. That's how I rule them. [I]Guidance[/I] won't help with a task longer than 1 minute, and [I]Bardic Inspiration[/I] won't help with a task longer than 10 minutes. [I]Lucky[/I] has some narrative text about working at the "right moment", but I don't know from where you are getting that this means the "instant of task completion". I think you are making this up, it's not in the feat description. I am fine with this feat being usable in prolonged tasks and saving throws such as recovering from an illness. [I]Guidance[/I] requires concentration so in my games I would not allow to cast it multiple times to cover longer tasks, as I would rule that the second casting interrupts concentration on the first. [I]Bardic Inspiration[/I] doesn't require concentration so I would allow a Bard to keep inspiring over multiples of 10 minutes, after all the Bard is going to have to expend multiple uses of this ability so the price is fair. [/QUOTE]
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When is the skill check made?
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