Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
when is to much.........well to much
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Empirate" data-source="post: 5844129" data-attributes="member: 78958"><p>While the Stormwind Fallacy seems to lurk just over the horizon, I must admit that a certain threshold amount of optimization from <em>anyone </em>in the game, be it the DM or even just one of the players, <em>will </em>change the way your game plays out at the table.</p><p></p><p>Optimization forces more optimization if the mechanical aspects of the game are supposed to stay fun for everybody. I know I'm having less fun as a player when I'm playing an unoptimized melee guy and see another PC regularly one-shotting the boss of the week. I'm also having less fun as a player when my DM throws us curveball after curveball with extremely optimized monsters, and us poor little PCs are simply being ineffective much of the time.</p><p>And I also know I'm having less fun as a DM when every encounter I send against the party is brushed off in a couple combat rounds - especially if it's only one PC who does the heavy lifting all the time. Or the othe way round.</p><p></p><p>So in order for the game to stay fun, even one person at the table optimizing well means everybody needs to step up their game at least a bit. This is not about competition (D&D isn't a competitive game), it is about playing in the same league. Competition aside, I just wouldn't <em>enjoy </em>myself playing Roger Federer on the tennis court if he doesn't pull any punches - and neither would he, playing me.</p><p></p><p></p><p>I believe optimization is more or less neutral where the general fun a given group will have is concerned. However, large imbalances in the <em>amount </em>of optimization applied by the players <em>can </em>heavily detract from the game.</p><p></p><p>Or, to put it another way: always make sure everybody understands the game at least roughly well enough not to flounder too much on the mechanical aspects. And make sure nobody tries to out-optimize everybody else.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5844129, member: 78958"] While the Stormwind Fallacy seems to lurk just over the horizon, I must admit that a certain threshold amount of optimization from [I]anyone [/I]in the game, be it the DM or even just one of the players, [I]will [/I]change the way your game plays out at the table. Optimization forces more optimization if the mechanical aspects of the game are supposed to stay fun for everybody. I know I'm having less fun as a player when I'm playing an unoptimized melee guy and see another PC regularly one-shotting the boss of the week. I'm also having less fun as a player when my DM throws us curveball after curveball with extremely optimized monsters, and us poor little PCs are simply being ineffective much of the time. And I also know I'm having less fun as a DM when every encounter I send against the party is brushed off in a couple combat rounds - especially if it's only one PC who does the heavy lifting all the time. Or the othe way round. So in order for the game to stay fun, even one person at the table optimizing well means everybody needs to step up their game at least a bit. This is not about competition (D&D isn't a competitive game), it is about playing in the same league. Competition aside, I just wouldn't [I]enjoy [/I]myself playing Roger Federer on the tennis court if he doesn't pull any punches - and neither would he, playing me. I believe optimization is more or less neutral where the general fun a given group will have is concerned. However, large imbalances in the [I]amount [/I]of optimization applied by the players [I]can [/I]heavily detract from the game. Or, to put it another way: always make sure everybody understands the game at least roughly well enough not to flounder too much on the mechanical aspects. And make sure nobody tries to out-optimize everybody else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
when is to much.........well to much
Top