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*Pathfinder & Starfinder
when is to much.........well to much
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<blockquote data-quote="Greenfield" data-source="post: 5844754" data-attributes="member: 6669384"><p>I don't think that optimization/min-maxing is inherently bad, or good. Not for the game, not for role-playing.</p><p></p><p>What I find though is that characters who can power through challenges tend to do exactly that, and other problem solving skills/abilities atrophy. </p><p></p><p>There is also the question of balance. Not "game balance" as such, but balance around the table. If one player has an unstoppable battle monster and nobody else does, then the DM has very few choices. He/she can either challenge the combat monster and slaughter everyone else, challenge the bulk of the party and let the combat monster run roughshod over everything on the field, or come up with some reason why the mega-cannon only seems to aim at one character, ever.</p><p></p><p>None of these solutions seem to advance the role-playing side of things, and none of them would sit very comfortably with me. </p><p></p><p>Powering up the group also means that the DM has to power up the opposition as well. The CR system in the game, flawed as it may be, is still a good guideline for most DMs. Min-maxing pretty much forces DMs to toss it out, and in fact to toss out most of the monster manual. There's bloody little in there that can pose a real challenge to a tricked out Hulking Hurler who can throw a planet, or the charge monster mentioned in the OP. And absolutely nothing there at the character's level/CR can survive the onslaught of even one such character.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5844754, member: 6669384"] I don't think that optimization/min-maxing is inherently bad, or good. Not for the game, not for role-playing. What I find though is that characters who can power through challenges tend to do exactly that, and other problem solving skills/abilities atrophy. There is also the question of balance. Not "game balance" as such, but balance around the table. If one player has an unstoppable battle monster and nobody else does, then the DM has very few choices. He/she can either challenge the combat monster and slaughter everyone else, challenge the bulk of the party and let the combat monster run roughshod over everything on the field, or come up with some reason why the mega-cannon only seems to aim at one character, ever. None of these solutions seem to advance the role-playing side of things, and none of them would sit very comfortably with me. Powering up the group also means that the DM has to power up the opposition as well. The CR system in the game, flawed as it may be, is still a good guideline for most DMs. Min-maxing pretty much forces DMs to toss it out, and in fact to toss out most of the monster manual. There's bloody little in there that can pose a real challenge to a tricked out Hulking Hurler who can throw a planet, or the charge monster mentioned in the OP. And absolutely nothing there at the character's level/CR can survive the onslaught of even one such character. [/QUOTE]
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