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<blockquote data-quote="el-remmen" data-source="post: 9402072" data-attributes="member: 11"><p>Man, I wish I got to play as often! My both games I run meet every 3 to 5 weeks and sometimes even six weeks if that is how schedules work out (my remote game has one player in Milan, and in order to not skip or session or have to have a player miss out what is likely to be a crucial scene in that game, he agreed to one-time scheduling that will have him playing from 1:30 to 4:30 am his time!). The in-person group plays 4 to 5 hours and the online group (which I find more exhausting to run) plays for 3 hours.</p><p></p><p>Anyway, I bring this up because the way we play means that some times our sessions are nothing but one long running combat. . . heck, sometimes they last into the next session! As long as everyone has fun and every session is not like that, we're good with it. I feel like not every session can have a balance of varied elements, but as long as in the aggregate we have a balance we enjoy over multiple sessions, it works.</p><p></p><p>That is not to say, I never get a little bummed about lack of progress (I recently had what I thought was gonna be a part of one session combat turn into a multiple retreat and attack sorties three-session fracas b/c PC tactics were awful), but in general I know that I prefer a play to find out approach (wherein I can try to predict and be prepared, but cannot always predict, so prepare the basics of people/places and go from there) even if it means things take longer. I may try to quicken (or slow) the pace when it is in my power to do so (like travel and downtime), but in general, I let the players set the pace. One benefit of this approach is that I am almost always overprepared because I try to prep just a little bit more than what I need for session and often that turns into enough for multiple sessions, allowing me to either spend my between session time doing something else (I love building terrain and painting minis) or tweaking what I have already prepared (and the party has not interacted with yet) based on how things are going or just what I think is a better idea.</p><p></p><p>Anyway, I will echo what many others have said, that I think this sounds like a great session to me - but obviously, ultimately it is up to you and your group to decide if that was actually the case, so I'd ask them.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9402072, member: 11"] Man, I wish I got to play as often! My both games I run meet every 3 to 5 weeks and sometimes even six weeks if that is how schedules work out (my remote game has one player in Milan, and in order to not skip or session or have to have a player miss out what is likely to be a crucial scene in that game, he agreed to one-time scheduling that will have him playing from 1:30 to 4:30 am his time!). The in-person group plays 4 to 5 hours and the online group (which I find more exhausting to run) plays for 3 hours. Anyway, I bring this up because the way we play means that some times our sessions are nothing but one long running combat. . . heck, sometimes they last into the next session! As long as everyone has fun and every session is not like that, we're good with it. I feel like not every session can have a balance of varied elements, but as long as in the aggregate we have a balance we enjoy over multiple sessions, it works. That is not to say, I never get a little bummed about lack of progress (I recently had what I thought was gonna be a part of one session combat turn into a multiple retreat and attack sorties three-session fracas b/c PC tactics were awful), but in general I know that I prefer a play to find out approach (wherein I can try to predict and be prepared, but cannot always predict, so prepare the basics of people/places and go from there) even if it means things take longer. I may try to quicken (or slow) the pace when it is in my power to do so (like travel and downtime), but in general, I let the players set the pace. One benefit of this approach is that I am almost always overprepared because I try to prep just a little bit more than what I need for session and often that turns into enough for multiple sessions, allowing me to either spend my between session time doing something else (I love building terrain and painting minis) or tweaking what I have already prepared (and the party has not interacted with yet) based on how things are going or just what I think is a better idea. Anyway, I will echo what many others have said, that I think this sounds like a great session to me - but obviously, ultimately it is up to you and your group to decide if that was actually the case, so I'd ask them. [/QUOTE]
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