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*Dungeons & Dragons
When it comes to clues, it’s better to error on the side of “obvious” rather than “subtle."
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<blockquote data-quote="EzekielRaiden" data-source="post: 8333844" data-attributes="member: 6790260"><p>The only time I use subtle clues is when I <em>want</em> the players to stay in the dark for a pretty long time, because it would be disappointing to have the mystery revealed too quickly. I would absolutely never do this if the point of a single adventure or scene were "figure out the mystery so you can advance."</p><p></p><p>[SPOILER="Example"]There's a black dragon hidden in the city of Al-Rakkah, the PCs' home town, who has been working to take over the city for centuries. Essentially, he sees the whole city--the bustling trade capital of a vast region, perhaps the entire continent--as his future "hoard." However, he knows he can't just act with impunity, as there are powerful forces in this area that would take him down if he doesn't build up a foundation for his power first. He has slowly, over the course of "generations," built up a financial empire centered around stationery and, as an extension, alchemy--a very lucrative business in a city where mages are hugely important. Having risen to nearly the top of the financial world, he is slowly, <em>slowly</em> putting together a plan to woo the Sultana herself, who's about the same age as the current identity he's using. Her "secret admirer" has made a show of being a huge huge romantic, someone willing to spend on lavish gifts and write genuinely beautiful poetry about her, but he has yet to reveal that it's him sending these gifts.</p><p></p><p>The party has gotten little, <em>very</em> subtle, hints that there's Something Off about the man, Jafar, and his family. The el-Aly family is notorious for being incredibly reclusive, rarely leaving their personal estates in the city and generally keeping both themselves and their direct family members out of the spotlight, despite having been (for about three generations now) some of the wealthiest people in town. They also tend to completely disappear from public life after passing the fortune on to the "next generation." Further, the party knows that the first ancestor of the el-Aly family arrived by boat from Elsewhere a couple centuries ago--precisely when the black dragon is thought to have arrived.</p><p></p><p>Again, the whole point here is that I want this to be subtle as heck. My ideal situation is that the party either doesn't figure it out until Jafar reveals his true nature, or that they figure it out only a little bit before his intended reveal. The former has maximum drama points, while the latter will give the players a sense of immense satisfaction at being able to foil a big bad's plan in advance. I obviously am not going to FORCE either of those situations to happen, because I genuinely want my players to have a fair shot at figuring this out for themselves. But Jafar has spent a long time getting very good at concealing his identity. He has some "chronic PC underestimation" problems, but other than that, he covers his tracks well. If the party really does figure it out and surprise him, awesome; otherwise, I look forward to them saying,"...God, we SHOULD have known it was him all along, shouldn't we?"[/SPOILER]</p><p></p><p>As an example where I did <em>not</em> keep things too subtle, the PCs recently attended a masquerade ball in Jinnistan, and had to solve a murder mystery along the way. (Fortunately, they were able to resurrect the victim, but due to getting only partial success, the body needed several hours to revive properly, meaning they still had to solve the mystery themselves.) I made sure to sprinkle a mixture of intentionally-placed false leads (and ways to detect that those leads were false), witness testimony that was sometimes biased/incomplete but still useful, and some careful use of illusions...along with some <em>uncareful</em> ones that tipped the killer's hand. The players seemed to really be on board for it, even the one who tends to be quieter got fired up about dealing with the problem when he learned how it could negatively affect the party's home city. The victim still had to surrender his titles and position (something he was actually okay with), and the slightly-paranoid Padishah Sultana of that Jinnistani city-state is almost guaranteed to get replaced by her brother (four siblings who rotate who's currently in charge), who is now much more diplomatically favorable to Al-Rakkah because he got help from the PCs. Overall, a highly successful mission, and the players really seemed to like the intrigue and fitting the puzzle pieces together.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8333844, member: 6790260"] The only time I use subtle clues is when I [I]want[/I] the players to stay in the dark for a pretty long time, because it would be disappointing to have the mystery revealed too quickly. I would absolutely never do this if the point of a single adventure or scene were "figure out the mystery so you can advance." [SPOILER="Example"]There's a black dragon hidden in the city of Al-Rakkah, the PCs' home town, who has been working to take over the city for centuries. Essentially, he sees the whole city--the bustling trade capital of a vast region, perhaps the entire continent--as his future "hoard." However, he knows he can't just act with impunity, as there are powerful forces in this area that would take him down if he doesn't build up a foundation for his power first. He has slowly, over the course of "generations," built up a financial empire centered around stationery and, as an extension, alchemy--a very lucrative business in a city where mages are hugely important. Having risen to nearly the top of the financial world, he is slowly, [I]slowly[/I] putting together a plan to woo the Sultana herself, who's about the same age as the current identity he's using. Her "secret admirer" has made a show of being a huge huge romantic, someone willing to spend on lavish gifts and write genuinely beautiful poetry about her, but he has yet to reveal that it's him sending these gifts. The party has gotten little, [I]very[/I] subtle, hints that there's Something Off about the man, Jafar, and his family. The el-Aly family is notorious for being incredibly reclusive, rarely leaving their personal estates in the city and generally keeping both themselves and their direct family members out of the spotlight, despite having been (for about three generations now) some of the wealthiest people in town. They also tend to completely disappear from public life after passing the fortune on to the "next generation." Further, the party knows that the first ancestor of the el-Aly family arrived by boat from Elsewhere a couple centuries ago--precisely when the black dragon is thought to have arrived. Again, the whole point here is that I want this to be subtle as heck. My ideal situation is that the party either doesn't figure it out until Jafar reveals his true nature, or that they figure it out only a little bit before his intended reveal. The former has maximum drama points, while the latter will give the players a sense of immense satisfaction at being able to foil a big bad's plan in advance. I obviously am not going to FORCE either of those situations to happen, because I genuinely want my players to have a fair shot at figuring this out for themselves. But Jafar has spent a long time getting very good at concealing his identity. He has some "chronic PC underestimation" problems, but other than that, he covers his tracks well. If the party really does figure it out and surprise him, awesome; otherwise, I look forward to them saying,"...God, we SHOULD have known it was him all along, shouldn't we?"[/SPOILER] As an example where I did [I]not[/I] keep things too subtle, the PCs recently attended a masquerade ball in Jinnistan, and had to solve a murder mystery along the way. (Fortunately, they were able to resurrect the victim, but due to getting only partial success, the body needed several hours to revive properly, meaning they still had to solve the mystery themselves.) I made sure to sprinkle a mixture of intentionally-placed false leads (and ways to detect that those leads were false), witness testimony that was sometimes biased/incomplete but still useful, and some careful use of illusions...along with some [I]uncareful[/I] ones that tipped the killer's hand. The players seemed to really be on board for it, even the one who tends to be quieter got fired up about dealing with the problem when he learned how it could negatively affect the party's home city. The victim still had to surrender his titles and position (something he was actually okay with), and the slightly-paranoid Padishah Sultana of that Jinnistani city-state is almost guaranteed to get replaced by her brother (four siblings who rotate who's currently in charge), who is now much more diplomatically favorable to Al-Rakkah because he got help from the PCs. Overall, a highly successful mission, and the players really seemed to like the intrigue and fitting the puzzle pieces together. [/QUOTE]
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When it comes to clues, it’s better to error on the side of “obvious” rather than “subtle."
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