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General Tabletop Discussion
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When making decisions for your character in 5E, which is your top priority? RP or G?
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<blockquote data-quote="jgsugden" data-source="post: 8759218" data-attributes="member: 2629"><p>99% of the time this isn't an issue. There is usually no conflict between the two, but here are areas where mechanicals are less important than RP:</p><p></p><p>1.) When we enter negotiations, we have the PC that is most at center in the issue doing the talking. Someone more experienced may grant them advantage by assisting, but the 8 Charisma PC will usually be the one negotiating with their grandfather, not the charismatic sorcerer from distant lands.</p><p></p><p>2.) I don't worry if there are mechanics for something my PC wants to do - I worry if it makes sense. If my PC is on the roof of a five story building and wants to get to the ground quickly and there is a pole that runs all the way down to the ground, I tell the DM I intend to slide down the pole. Then the DM can tell me the DC and check I need to make to do it correctly. </p><p></p><p>3.) When my PC is suffering from fear, I worry about the mechanics <em>and</em> the RP. My character isn't trying to figure out how they can circle around the beast without coming closer and still get at another enemy to melee attack - they're afraid and trying to put distance between them and the monster. </p><p></p><p>4.) I've gotten very good at ignoring player knowledge in order to focus on PC knowledge only. This means I often move into range where area of effect stuff will nail me, or I waste an attack on a creature that is immune to my chosen attack method. I've lost PCs - cringing because my lack of character knowledge is absolutely dooming them - and considered it a fun way for the PC to have died.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8759218, member: 2629"] 99% of the time this isn't an issue. There is usually no conflict between the two, but here are areas where mechanicals are less important than RP: 1.) When we enter negotiations, we have the PC that is most at center in the issue doing the talking. Someone more experienced may grant them advantage by assisting, but the 8 Charisma PC will usually be the one negotiating with their grandfather, not the charismatic sorcerer from distant lands. 2.) I don't worry if there are mechanics for something my PC wants to do - I worry if it makes sense. If my PC is on the roof of a five story building and wants to get to the ground quickly and there is a pole that runs all the way down to the ground, I tell the DM I intend to slide down the pole. Then the DM can tell me the DC and check I need to make to do it correctly. 3.) When my PC is suffering from fear, I worry about the mechanics [I]and[/I] the RP. My character isn't trying to figure out how they can circle around the beast without coming closer and still get at another enemy to melee attack - they're afraid and trying to put distance between them and the monster. 4.) I've gotten very good at ignoring player knowledge in order to focus on PC knowledge only. This means I often move into range where area of effect stuff will nail me, or I waste an attack on a creature that is immune to my chosen attack method. I've lost PCs - cringing because my lack of character knowledge is absolutely dooming them - and considered it a fun way for the PC to have died. [/QUOTE]
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When making decisions for your character in 5E, which is your top priority? RP or G?
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