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When modern ethics collide with medieval ethics
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<blockquote data-quote="El Mahdi" data-source="post: 5820959" data-attributes="member: 59506"><p>When it comes down to it, we all have ethics, ideas, and attitudes that can (and do) conflict with the setting. None of us are perfect at setting immersion. Even in a game such as the one described in the OP, I'm sure there are things that could come up, that even the players who are more immeresed than the rest of the group would still have objections too. We all pick and choose (whether consciously or subconsciously) what is acceptable or not.</p><p> </p><p>One person may not have a problem with a medieval presentation of slavery, and yet have a problem with a medieval presentation of women (and the resultant restrictions). Yet another person may enjoy the idea and immersion of rank and social sturcture, yet still maintain modern views of morality and justice (a dichotomy for sure, but one that does happen). It's common to one extent or another with every gamer and game group.</p><p> </p><p>So, the only thing that really matters then is the OP's question: <em>"...how (do) you handle modern ethics VS more medieval ethics in your games?"</em></p><p> </p><p>I think the only thing that works is that the group be up front about talking about this, whether before the game begins or during. The DM being the final arbiter of the campaign world should say to the group whether a PC's actions (or even an NPC's/Monster's actions) are consistent with the game world (as this DM apparently did). And then make it clear (not a demand, but a very firm statement), that the players try to put aside their own feeling on what may have happened, and have their characters treat the other PC (NPC/Monster) in a way consistent with the DM's adjudication. The DM is not telling the players how to roleplay their character, but asking them to not fall into the trap of metagaming their character based on outside-of-game information (in this case, modern ethics - which don't exist yet in the game world). To an extent, they are "meta-gaming" their characters (even though it is impossible for us to completely seperate our own experiences from those of our characters).</p><p> </p><p>In other words, everyone just needs to remember to keep in-game things in-game, and out-of-game things out-of-game...and abide by the DM's adjudication. If the DM's adjudication says a characters actions were okay, then the Players need to play their characters accordingly. End of story.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5820959, member: 59506"] When it comes down to it, we all have ethics, ideas, and attitudes that can (and do) conflict with the setting. None of us are perfect at setting immersion. Even in a game such as the one described in the OP, I'm sure there are things that could come up, that even the players who are more immeresed than the rest of the group would still have objections too. We all pick and choose (whether consciously or subconsciously) what is acceptable or not. One person may not have a problem with a medieval presentation of slavery, and yet have a problem with a medieval presentation of women (and the resultant restrictions). Yet another person may enjoy the idea and immersion of rank and social sturcture, yet still maintain modern views of morality and justice (a dichotomy for sure, but one that does happen). It's common to one extent or another with every gamer and game group. So, the only thing that really matters then is the OP's question: [I]"...how (do) you handle modern ethics VS more medieval ethics in your games?"[/I] I think the only thing that works is that the group be up front about talking about this, whether before the game begins or during. The DM being the final arbiter of the campaign world should say to the group whether a PC's actions (or even an NPC's/Monster's actions) are consistent with the game world (as this DM apparently did). And then make it clear (not a demand, but a very firm statement), that the players try to put aside their own feeling on what may have happened, and have their characters treat the other PC (NPC/Monster) in a way consistent with the DM's adjudication. The DM is not telling the players how to roleplay their character, but asking them to not fall into the trap of metagaming their character based on outside-of-game information (in this case, modern ethics - which don't exist yet in the game world). To an extent, they are "meta-gaming" their characters (even though it is impossible for us to completely seperate our own experiences from those of our characters). In other words, everyone just needs to remember to keep in-game things in-game, and out-of-game things out-of-game...and abide by the DM's adjudication. If the DM's adjudication says a characters actions were okay, then the Players need to play their characters accordingly. End of story. :) [/QUOTE]
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