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When modern ethics collide with medieval ethics
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<blockquote data-quote="gamerprinter" data-source="post: 5820996" data-attributes="member: 50895"><p>No, my players never give me flack for how the world, social classes, or anything really works.</p><p> </p><p></p><p> </p><p>Well, since I've been developing Kaidan: a Japanese Ghost Story setting for PF, I've relied on Japanese history for these kinds of concepts.</p><p> </p><p>Strangely, at least in this inference, in ancient Japan it was the opposite. Commoners are believed by the state to be basically ignorant. Thus there were indeed two sets of laws, however, from the state's point of view, the samurai are expected to know what is right and wrong. Punishment to samurai in most instances was death. Whereas for the Commoner, a fine, whipping or many other forms of punishment was more likely.</p><p> </p><p>Commoners were expected to 'not know' therefore they were punished less severely than Samurai who were expected 'to know'.</p><p> </p><p></p><p> </p><p>On the other hand, samurai were expected to do the punishment drectly without the need for a court of law. If a Commoner even looked into the eyes of a samurai, say while passing each other on the road. It was expected of the samurai to punish the 'looker' now, and more than likely they were beheaded for doing so.</p><p> </p><p></p><p> </p><p>This sounds very Judeo-Christian in thinking. You are working in a medievil setting, so Judeo-Christian was the primary religion, especially in Europe during the medievil period.</p><p> </p><p>However, D&D, religion-wise, seems more like classical Europe with pantheons of gods. The concept of good and evil was not so clearly defined in the classical period. Essentially there were no good nor evil gods, there were just gods, and man was incapable of decyphering their intent - gods are beyond reason. So issues of good and evil did not really pertain to the gods. Every god had aspects that were good and evil, and worshippers of any god weren't good or evil based on the god worshipped, rather they're individual acts as humans could only be measured as such.</p><p> </p><p></p><p> </p><p>It seems that despite your and your DM's understanding of law, and right and wrong in a medievil world, apparently the other players don't really understand. So perhaps the DM needs to lay out some general concepts of what is right and wrong - that the other players don't seem to be understanding. The DM needs to make it more clear what is considered right and wrong, as actions that the PCs can become involved with. That, to me seems to be the main problem here.</p><p> </p><p>That said, if the players who are concerned can put these opinions as roleplaying considerations of the characters having a conflict with what is right and wrong - that would a good thing. It's very common that characters should not always get along. The players not getting along is a problem, but as a GM, I'd suggest the players put their feelings about what your character is doing, as roleplaying opportunities, and not out of game arguments. In roleplaying, conflict is good, even between party members. It makes it more real.</p><p> </p><p>It also might be a problem you will not be able to fix, since those concerned players measure everything in current (2011) sensibilities, and cannot seem to eschew that for what might have been counter sensibilities in a medievil age. To many people the precepts of right and wrong are inviolate - the same across the ages. And anyone with any history knowledge, knows this not to be true. But some people cannot be convinced of anything. So while I sympathize - depending on the individuals, you may not be able to fix the problem.</p><p> </p><p>As an aside, on another forum (which will not be mentioned) where there is a definite anti-Pathfinder vein among many of its members, I noticed a long 'hate thread' regarding Golarian's use of slaves, where noble PCs could actually own slaves was cause for the long derisive thread. I'm mentioning this, because there are many, many people, who would probably have a problem with what your character did in game, because they too cannot separate modern sensibilities to those of previous times.</p><p> </p><p>They couldn't get over it, I don't know if your concerned players can get over it either. I doubt you'll be able to convince them otherwise.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5820996, member: 50895"] No, my players never give me flack for how the world, social classes, or anything really works. Well, since I've been developing Kaidan: a Japanese Ghost Story setting for PF, I've relied on Japanese history for these kinds of concepts. Strangely, at least in this inference, in ancient Japan it was the opposite. Commoners are believed by the state to be basically ignorant. Thus there were indeed two sets of laws, however, from the state's point of view, the samurai are expected to know what is right and wrong. Punishment to samurai in most instances was death. Whereas for the Commoner, a fine, whipping or many other forms of punishment was more likely. Commoners were expected to 'not know' therefore they were punished less severely than Samurai who were expected 'to know'. On the other hand, samurai were expected to do the punishment drectly without the need for a court of law. If a Commoner even looked into the eyes of a samurai, say while passing each other on the road. It was expected of the samurai to punish the 'looker' now, and more than likely they were beheaded for doing so. This sounds very Judeo-Christian in thinking. You are working in a medievil setting, so Judeo-Christian was the primary religion, especially in Europe during the medievil period. However, D&D, religion-wise, seems more like classical Europe with pantheons of gods. The concept of good and evil was not so clearly defined in the classical period. Essentially there were no good nor evil gods, there were just gods, and man was incapable of decyphering their intent - gods are beyond reason. So issues of good and evil did not really pertain to the gods. Every god had aspects that were good and evil, and worshippers of any god weren't good or evil based on the god worshipped, rather they're individual acts as humans could only be measured as such. It seems that despite your and your DM's understanding of law, and right and wrong in a medievil world, apparently the other players don't really understand. So perhaps the DM needs to lay out some general concepts of what is right and wrong - that the other players don't seem to be understanding. The DM needs to make it more clear what is considered right and wrong, as actions that the PCs can become involved with. That, to me seems to be the main problem here. That said, if the players who are concerned can put these opinions as roleplaying considerations of the characters having a conflict with what is right and wrong - that would a good thing. It's very common that characters should not always get along. The players not getting along is a problem, but as a GM, I'd suggest the players put their feelings about what your character is doing, as roleplaying opportunities, and not out of game arguments. In roleplaying, conflict is good, even between party members. It makes it more real. It also might be a problem you will not be able to fix, since those concerned players measure everything in current (2011) sensibilities, and cannot seem to eschew that for what might have been counter sensibilities in a medievil age. To many people the precepts of right and wrong are inviolate - the same across the ages. And anyone with any history knowledge, knows this not to be true. But some people cannot be convinced of anything. So while I sympathize - depending on the individuals, you may not be able to fix the problem. As an aside, on another forum (which will not be mentioned) where there is a definite anti-Pathfinder vein among many of its members, I noticed a long 'hate thread' regarding Golarian's use of slaves, where noble PCs could actually own slaves was cause for the long derisive thread. I'm mentioning this, because there are many, many people, who would probably have a problem with what your character did in game, because they too cannot separate modern sensibilities to those of previous times. They couldn't get over it, I don't know if your concerned players can get over it either. I doubt you'll be able to convince them otherwise. [/QUOTE]
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