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When modern ethics collide with medieval ethics
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<blockquote data-quote="DrunkonDuty" data-source="post: 5821486" data-attributes="member: 54364"><p>I try to avoid creating campaigns that would directly impact on a player's ability to enjoy playing the character they want to play. For instance: </p><p></p><p>I've long been planning a swashbuckling horror game with Jane Austen overtones. One of the ladies in my group asked me about the social status of women and whether or not they're allowed to carry swords and duel. I had already considered the question and was basically of the thought that female characters can do anything male characters can. But I did ask my player if she wanted her female character to face any sex discrimination. </p><p></p><p>I asked because I wasn't sure exactly what she, as a player, was hoping to get from the campaign. The final outcome was her character does have to put up with some cold stares and snide comments <em>but not too much</em>. It gives her character something to bristle at and an easy source of conflict should it be required.</p><p></p><p>Beyond that I would also avoid creating situations that would greatly offend the players. Rape in war was mentioned above. I would never put this in one of my games. I would not like to play in a game in which it happened. It happens in the real world but that's not reason to have it happen in the game. This is one of those areas I won't go. Everyone has areas they won't go. Things they consider inappropriate for representation in a game. </p><p></p><p>One can try to be sensitive but there's no guarantee that someone won't be offended. Look at the 2 people from Elfwitch's example in the OP. They were offended by some pretty mild stuff (for a game based around the genocide of humanoids for the purpose of profit.) Sometimes people will simply choose to be offended. Nothing much to be done about it except stop playing with them.</p><p></p><p>cheers.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5821486, member: 54364"] I try to avoid creating campaigns that would directly impact on a player's ability to enjoy playing the character they want to play. For instance: I've long been planning a swashbuckling horror game with Jane Austen overtones. One of the ladies in my group asked me about the social status of women and whether or not they're allowed to carry swords and duel. I had already considered the question and was basically of the thought that female characters can do anything male characters can. But I did ask my player if she wanted her female character to face any sex discrimination. I asked because I wasn't sure exactly what she, as a player, was hoping to get from the campaign. The final outcome was her character does have to put up with some cold stares and snide comments [I]but not too much[/I]. It gives her character something to bristle at and an easy source of conflict should it be required. Beyond that I would also avoid creating situations that would greatly offend the players. Rape in war was mentioned above. I would never put this in one of my games. I would not like to play in a game in which it happened. It happens in the real world but that's not reason to have it happen in the game. This is one of those areas I won't go. Everyone has areas they won't go. Things they consider inappropriate for representation in a game. One can try to be sensitive but there's no guarantee that someone won't be offended. Look at the 2 people from Elfwitch's example in the OP. They were offended by some pretty mild stuff (for a game based around the genocide of humanoids for the purpose of profit.) Sometimes people will simply choose to be offended. Nothing much to be done about it except stop playing with them. cheers. [/QUOTE]
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