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When modern ethics collide with medieval ethics
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<blockquote data-quote="delericho" data-source="post: 5821500" data-attributes="member: 22424"><p>Very occasionally, although not necessarily in those terms.</p><p></p><p>At the outset of the campaign, assuming alignment is going to be a factor at all, I will make sure my players are aware that the NPCs and cultures in the setting will have their beliefs on what is good, lawful, etc, but <em>that they may well be wrong</em>.</p><p></p><p>By contrast, the <em>alignment system</em> in the game, operates according to standards of good and evil, law and chaos as filtered by myself, which suggests a much more 'modern' interpretation of ethics. (I wouldn't presume to actually be 100% right about the nature of good and evil, law and chaos, but I do believe there are some areas where we <em>have</em> made significant progress.)</p><p></p><p>The issue comes when an <em>NPC in the setting</em> will react to <em>his interpretation</em> of what a PC has done, and the player of that PC will then <em>argue with me</em> about how it should be considered good/lawful/whatever. At which point I occasionally have to remind the player that the NPC may well be wrong... but that by itself does not change his opinion. How does <em>his PC</em> react to that NPC in that situation?</p><p></p><p></p><p></p><p>It sounds to me like your group are having problems separating <em>player</em> action/reaction from <em>character</em> action/reaction.</p><p></p><p>One player has his PC give his word and then the other <em>players</em> take exception to this. But this is a <em>character</em> issue - how do the other PCs respond to their comrade's ill-chosen words?</p><p></p><p>The cleric acts as judge, jury and executioner, and the other <em>players</em> take exception to this. But, again, it's a <em>character</em> issue - do the other PCs agree with the action, and if not how do they respond.</p><p></p><p>And, again, you play the "arrogant nobleman", and the other <em>players</em> take exception. They then have their <em>characters</em> run off, and <em>you</em> take exception. But these are all <em>character</em> issues - shouldn't it be the <em>rogue</em> who confronts <em>your noble</em> over the arrogance, rather than Bob confronting <em>you</em>?</p></blockquote><p></p>
[QUOTE="delericho, post: 5821500, member: 22424"] Very occasionally, although not necessarily in those terms. At the outset of the campaign, assuming alignment is going to be a factor at all, I will make sure my players are aware that the NPCs and cultures in the setting will have their beliefs on what is good, lawful, etc, but [i]that they may well be wrong[/i]. By contrast, the [i]alignment system[/i] in the game, operates according to standards of good and evil, law and chaos as filtered by myself, which suggests a much more 'modern' interpretation of ethics. (I wouldn't presume to actually be 100% right about the nature of good and evil, law and chaos, but I do believe there are some areas where we [i]have[/i] made significant progress.) The issue comes when an [i]NPC in the setting[/i] will react to [i]his interpretation[/i] of what a PC has done, and the player of that PC will then [i]argue with me[/i] about how it should be considered good/lawful/whatever. At which point I occasionally have to remind the player that the NPC may well be wrong... but that by itself does not change his opinion. How does [i]his PC[/i] react to that NPC in that situation? It sounds to me like your group are having problems separating [i]player[/i] action/reaction from [i]character[/i] action/reaction. One player has his PC give his word and then the other [i]players[/i] take exception to this. But this is a [i]character[/i] issue - how do the other PCs respond to their comrade's ill-chosen words? The cleric acts as judge, jury and executioner, and the other [i]players[/i] take exception to this. But, again, it's a [i]character[/i] issue - do the other PCs agree with the action, and if not how do they respond. And, again, you play the "arrogant nobleman", and the other [i]players[/i] take exception. They then have their [i]characters[/i] run off, and [i]you[/i] take exception. But these are all [i]character[/i] issues - shouldn't it be the [i]rogue[/i] who confronts [i]your noble[/i] over the arrogance, rather than Bob confronting [i]you[/i]? [/QUOTE]
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