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When modern ethics collide with medieval ethics
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<blockquote data-quote="Janx" data-source="post: 5821684" data-attributes="member: 8835"><p>I'm going to approach this by trying to support slavery and the D&D alignment system working together. So bear with me.</p><p></p><p>In America, we consider slavery to be wrong. We also have the concept that all men are created equal.</p><p></p><p>In some D&D worlds, that's not true. Not only are some races born "evil", but people in the good races are born into various levels of superiority over others. Someone born to a peasant family is "less" than someone born to a noble family. It's not just a matter of being born to the wrong parents and how much money they have, their actual DNA and game stats says they are not as good as a noble borrn.</p><p></p><p>Therefore, within the "good" society of humans, a hierarchical structure of governance and social norms can be established by station of birth.</p><p>It is "wrong" to disrespect, disobey or assault your betters.</p><p>People in superior positions have the responsibility to care for their lessors and to punish wrong doing.</p><p></p><p>Within that framework, that means a good noble PC can have a slave that keeps his house clean, serfs that tend his fields.</p><p>The PC should decide disputes for them and come to their aid during famine or attack.</p><p>the PC should expect nor accept any disrespect or trouble from his lessors.</p><p></p><p>An evil PC in that same situation will treat his vassals poorly, decide cases cruely, and justify being cruel and harsh to them.</p><p></p><p>When the GM tells you he has such a "traditional" medieval society, the point is to NOT fling poo at it, but figure out how the framework works WITHIN the rules (alignment system).</p></blockquote><p></p>
[QUOTE="Janx, post: 5821684, member: 8835"] I'm going to approach this by trying to support slavery and the D&D alignment system working together. So bear with me. In America, we consider slavery to be wrong. We also have the concept that all men are created equal. In some D&D worlds, that's not true. Not only are some races born "evil", but people in the good races are born into various levels of superiority over others. Someone born to a peasant family is "less" than someone born to a noble family. It's not just a matter of being born to the wrong parents and how much money they have, their actual DNA and game stats says they are not as good as a noble borrn. Therefore, within the "good" society of humans, a hierarchical structure of governance and social norms can be established by station of birth. It is "wrong" to disrespect, disobey or assault your betters. People in superior positions have the responsibility to care for their lessors and to punish wrong doing. Within that framework, that means a good noble PC can have a slave that keeps his house clean, serfs that tend his fields. The PC should decide disputes for them and come to their aid during famine or attack. the PC should expect nor accept any disrespect or trouble from his lessors. An evil PC in that same situation will treat his vassals poorly, decide cases cruely, and justify being cruel and harsh to them. When the GM tells you he has such a "traditional" medieval society, the point is to NOT fling poo at it, but figure out how the framework works WITHIN the rules (alignment system). [/QUOTE]
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