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When modern ethics collide with medieval ethics
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<blockquote data-quote="Zelda Themelin" data-source="post: 5822821" data-attributes="member: 167"><p>I think I don't mind so much what kinda laws/habit/culture has in game, but big point for me is that I am not forced to play "victim"/"npc"-character when I don't choose to do so, while everyone else on table can play "normal" character. Some gamemaster liked girls to play girls, while at the same time make game unplayable normally for female characters.</p><p></p><p>It's bit same like forcing guy player make gay-character in world where it's crime, sin, super-bad and appears lot in game. Let's make it, some people get kicks out when they can victimize someone. Perhaps sometimes (in few cases) their somewhat hidden misogynism/gay-hete. "Historical accuracy" can easily create situations where pc:s get abused storywise. </p><p></p><p>And I don't mean even most extreame cases. It might be some belitting, stat-penalities, forced profession choices, stupid storylines, npc behavior, other players behaving similarly, jokes about those darker events that your character would make "good target".</p><p></p><p>I am not terrible sensetive myself. But I am very emphatic for needs of others. I've seen people who have quit roleplaying because of these asses. You should not make somewhat not good for everyone world and then use those not good for you elements to target specific players, because you like the way they squirm or something.</p><p></p><p>Sometimes victim characters are fun to play. But it should be a choice not mandotory.</p><p>And no you should not require your character to be the very special mayfly in the universe, so if it's highly rasistic/sexist culture don't play female, elf, halfling, whatever is not good for adventurer. Or prepare to play along with crap that's gonna hit you. </p><p></p><p>This might be reason why some people don't like "medieval ethics", because they were once having one of those gm's. Or for a long time. This is very common area of social conflict, as are why exactly your paladin lost his powers.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5822821, member: 167"] I think I don't mind so much what kinda laws/habit/culture has in game, but big point for me is that I am not forced to play "victim"/"npc"-character when I don't choose to do so, while everyone else on table can play "normal" character. Some gamemaster liked girls to play girls, while at the same time make game unplayable normally for female characters. It's bit same like forcing guy player make gay-character in world where it's crime, sin, super-bad and appears lot in game. Let's make it, some people get kicks out when they can victimize someone. Perhaps sometimes (in few cases) their somewhat hidden misogynism/gay-hete. "Historical accuracy" can easily create situations where pc:s get abused storywise. And I don't mean even most extreame cases. It might be some belitting, stat-penalities, forced profession choices, stupid storylines, npc behavior, other players behaving similarly, jokes about those darker events that your character would make "good target". I am not terrible sensetive myself. But I am very emphatic for needs of others. I've seen people who have quit roleplaying because of these asses. You should not make somewhat not good for everyone world and then use those not good for you elements to target specific players, because you like the way they squirm or something. Sometimes victim characters are fun to play. But it should be a choice not mandotory. And no you should not require your character to be the very special mayfly in the universe, so if it's highly rasistic/sexist culture don't play female, elf, halfling, whatever is not good for adventurer. Or prepare to play along with crap that's gonna hit you. This might be reason why some people don't like "medieval ethics", because they were once having one of those gm's. Or for a long time. This is very common area of social conflict, as are why exactly your paladin lost his powers. [/QUOTE]
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