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When modern ethics collide with medieval ethics
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<blockquote data-quote="Janx" data-source="post: 5825338" data-attributes="member: 8835"><p>I think the problem with that is, to some people, that isn't role-playing.</p><p></p><p>If you are playing a historically accurate 12th century RPG, it's metagaming to bring in science and other modern concepts into the game.</p><p></p><p>If you were truly playing a 12th century noble, he cannot have modern ideas about morality. Properly role-played, he must act and believe as a 12th century noble does, not a 30-something computer analyst from Boise.</p><p></p><p>Here's the classic example of this disconnect, that I bet every gamer has experienced:</p><p></p><p>New gamer has a PC of lowish level that is brought under good terms to meet the King (or some other high noble). He's told to kneel. he says "I kneel before no man." and promptly gets into a meta-game argument with the GM or his PC is executed/jailed.</p><p></p><p>If the player is running a PC that is a member of the society (not some wildling from beyond the king's realm), it is expected that he knows his place in society and the minimal expectations that one bows or kneels before the king.</p><p></p><p>The crux of the matter is portrayal of a fictional character versus remote-controlling an avatar ina game space as a PC.</p><p></p><p>I my game, my expectation is that you are protraying a fictional character who acts and believes as a person who lives in the game world, and not as yourself. I'm fine with somebody basically "playing themselves" as that character's personality. But it still has to be consistent with the fictional character fitting in with the world. If the player trumps that, they are failing to portray a fictional character.</p></blockquote><p></p>
[QUOTE="Janx, post: 5825338, member: 8835"] I think the problem with that is, to some people, that isn't role-playing. If you are playing a historically accurate 12th century RPG, it's metagaming to bring in science and other modern concepts into the game. If you were truly playing a 12th century noble, he cannot have modern ideas about morality. Properly role-played, he must act and believe as a 12th century noble does, not a 30-something computer analyst from Boise. Here's the classic example of this disconnect, that I bet every gamer has experienced: New gamer has a PC of lowish level that is brought under good terms to meet the King (or some other high noble). He's told to kneel. he says "I kneel before no man." and promptly gets into a meta-game argument with the GM or his PC is executed/jailed. If the player is running a PC that is a member of the society (not some wildling from beyond the king's realm), it is expected that he knows his place in society and the minimal expectations that one bows or kneels before the king. The crux of the matter is portrayal of a fictional character versus remote-controlling an avatar ina game space as a PC. I my game, my expectation is that you are protraying a fictional character who acts and believes as a person who lives in the game world, and not as yourself. I'm fine with somebody basically "playing themselves" as that character's personality. But it still has to be consistent with the fictional character fitting in with the world. If the player trumps that, they are failing to portray a fictional character. [/QUOTE]
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